alpha channel

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alpha channel

Postby atotti2000 » Mon May 17, 2004 1:25 pm

hey guys.
ive bin repainting no bother for donkeys as some of you might know.
recently, textures are blurred if i have too much shine/reflection on the alpha channel..
is this ue to my gfx card or is there a limit on how much you can cover or use?
has anyone else had this problem. wouldnt be suprised if it is my computer like

thanks

ant ;D
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Re: alpha channel

Postby Stratobat » Mon May 17, 2004 1:59 pm

What format are you saving the image in... DXT1?

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Re: alpha channel

Postby atotti2000 » Mon May 17, 2004 3:48 pm

DXT3
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Re: alpha channel

Postby Stratobat » Mon May 17, 2004 3:54 pm

Weird, I've only encountered that prob with DXT1.

Are you using Mips?

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Re: alpha channel

Postby atotti2000 » Mon May 17, 2004 4:27 pm

havnt fathomed that out like, how do you do em? lool


thats a no by the way ;)
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Re: alpha channel

Postby Stratobat » Mon May 17, 2004 8:00 pm

I sometimes use mip maps, someone said that using mips deteriorates the quality of the bitmaps. I think in DXTBmp mip maps are set by default.

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Re: alpha channel

Postby Daz » Tue May 18, 2004 4:21 pm

yeah something in the settings of dxtbmp there is an option to turn off mips try that
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Re: alpha channel

Postby atotti2000 » Tue May 18, 2004 6:02 pm

thanks, ill try it now :D
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