by trevyuk2001 » Mon Aug 11, 2003 10:00 am
DXTbmp is easy to use....
1. Open dxtbmp.
2. Select your editor program - under the prefs tab.
3. Uncheck the include mips tag - under the prefs tab.
4. Open the chosen file that you want to repaint.
Generally all new aircraft are using DXT3 format, so use the load extended image option to load up your texture file. In the botton left you will see the image name and the size info and format info. send this image to your editor(under image -send to editor tab), ie paint shop pro etc........the image in your editor will appear as norm.bmp. when you have finished changing/painting, make sure you save the file as the same name, norm.bmp. Go back to your dxtbmp window.
5. reload your image back into dxtbmp - image - reload after edit.
6. now save your image, using the same name as it appeared in the bottom left and as a dxt3 format.
check your email, have sent you the dxtbmp executable.