Compressing textures

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Compressing textures

Postby Oz » Fri Jun 06, 2003 3:35 pm

For the texture to be visible in the sim i have to decrease the color depth but this in turn makes the texture...un-pure/compressed.
Last edited by Oz on Fri Jun 06, 2003 3:39 pm, edited 1 time in total.
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Re: Compressing textures

Postby Hagar » Fri Jun 06, 2003 3:45 pm

Oz. Do you use DXTBmp? http://www.mnwright.btinternet.co.uk/index.htm
Save the repainted texture from PSP in 24 bit & convert it to one of the FS Extended BMP formats. DXT3 is the default FS2002 texture format. Lots of info on texture formats in DXTBmp Help.
Last edited by Hagar on Fri Jun 06, 2003 3:47 pm, edited 1 time in total.
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Re: Compressing textures

Postby Oz » Fri Jun 06, 2003 3:52 pm

thanks hagar
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