ShaneG's adventures in Gmax

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Re: ShaneG's adventures in Gmax

Postby Travis » Thu Jul 09, 2009 1:28 pm

I've personally never liked the "box" method.  I always take the time to use create and use backgrounds.  This is simply because I tend to model in wireframe mode, which negates the box method.  If I can't see the box while modeling, it's pretty much useless.
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Thu Jul 09, 2009 2:32 pm

This stuff is gloriously maddening. ;D ;)

I follow the directions, and mess up a little each time, but find out why, and succeed and move on to the next step in the directions.
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Thu Jul 09, 2009 5:03 pm

Ok, I've got making the box down, I think... :D ;)


My problem is getting the views to line up right, I know I have them cropped & pointing in the correct directions, but the size is off.

Is there a starting point for pixel size, or is there a formula for finding the proper pixel/meter ratio?


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Re: ShaneG's adventures in Gmax

Postby Brett_Henderson » Thu Jul 09, 2009 5:38 pm

It looks like the bitmaps are a different X/Y ratio than the boxes..

What is the box size.. ansd what are the dimensions of the bitmap ?
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Re: ShaneG's adventures in Gmax

Postby Brett_Henderson » Thu Jul 09, 2009 5:41 pm

Ahh  ..looks like you're using a UVW..  That's not needed here.. that's the point in making the boxes and bitmaps the same ratio..
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Thu Jul 09, 2009 5:55 pm

[quote]Ahh
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Re: ShaneG's adventures in Gmax

Postby Brett_Henderson » Thu Jul 09, 2009 6:22 pm

If I read someone else's tutorial.. I'll just get confused   :D

I just know how I do it... if my methods conflict, just ignore me..lol

The theory is pretty simple.. if the cropped and aligned BITMAP is say 783 X 342..  the box needs to be 78.3 X 34.2 (or 7.83 X 3.42).. You get the idea.

If that's the case, simply appying it to the part makes it fit perfectly  8-)  ... you might have to rotate it in the image software, etc.

You can use a UVW if you like just leave the 'Gizmo' alone..  adjust ony the axes of application.

Keep fiddling.. it will make sense.  :)
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Thu Jul 09, 2009 6:36 pm

[quote]

The theory is pretty simple.. if the cropped and aligned BITMAP is say 783 X 342..
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Fri Jul 10, 2009 12:07 pm

Thank you sirs!
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Re: ShaneG's adventures in Gmax

Postby Alejandro Rhodes » Sat Jul 11, 2009 6:06 am

There's still time Shane....Let me put it this way


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If you take the Blue Pill ,you will forget the whole thing about Gmax, and will continue playing FSX/FS9, feeling you are flying in real life ,using the game as if it were true
If you take the red pill you'll get pregnant and no buddy will ever see you nice again and will look a creepy pregnant man
Ops sorry
[i]If you take the red Pill, you will get inside the whole MSFS world Knowing how this thing works; DDS Bitmaps ,Polygon ,Vertex and you are not longer In Kansas anymore Dorothy. YOU WILL LOOSE ALL THE FANTASY OF THE GAME AND WILL SEE IT DIFFERENTLY!
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Sat Jul 11, 2009 6:14 am

;D
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Sat Jul 11, 2009 8:54 am

Starting to take some sort of familiar shape.  ;D 8-)


There sure are a lot of curves on this thing. :o


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Re: ShaneG's adventures in Gmax

Postby Brett_Henderson » Sat Jul 11, 2009 9:59 am

You've got the right idea going.. in that a complex fuselage will need to be done in pieces..

The key advice I'll give here, is a little early.. because you'll find out that you're on versio 1 of what will likely be several hundred versions and pieces..
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Re: ShaneG's adventures in Gmax

Postby Brett_Henderson » Sat Jul 11, 2009 10:06 am

OH !
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Re: ShaneG's adventures in Gmax

Postby ShaneG_old » Sat Jul 11, 2009 10:07 am

[quote]You've got the right idea going.. in that a complex fuselage will need to be done in pieces..

The key advice I'll give here, is a little early.. because you'll find out that you're on versio 1 of what will likely be several hundred versions and pieces..
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