Shane why don't you just open just one thread buddy? :-/
Ok I will show you
In both SDKs the are shortcuts ,You will use ONLY for FSX its shortcut, in the FS2004 I doesn't work (maybe is my machine ) but you can accsess also in the normal Gmax shortcut in your sesktop or in C:/Gmax /gmax.exe
Also ,as a True FSX Model It will ask you to Give a friedly name in the LOD Guide Tool, Otherwise It won't export, Have you gaven a name to the model (box or anything?) if you haven't you haven't really export a True FSX model yet
Once you open the FS Tool tab Open the LOD Tool you will find this Click a Friendly name (Usually Like the name of the model MD-83,or A380 ,Cessna 172 etc)
remember Both SDK are different, and have diferent procedures ,Like :If you make a FS9 model by using FS9-SDK This model will be have to pass thru a diferent things to make it work for FSX-SDK ,the way of animations procedure are completely different ,It doesn't use the names ,you have to set the frame times ,tire animation (all animations)
What Im trying to say is that Just because you have an FS9 model ready and all animations Set ,It won't work In FSXX-SDK Mode You have to start over ,by setting FSX tools animation and few other things -.