Engine rotation???

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Engine rotation???

Postby Dickert » Sun Jan 03, 2010 3:36 pm

I can't get my engine to rotate even after all this time. 
I know that one can model a disk and map a compressor section bit map to it, or model the compressor blades (which I did).  How ever I could not get them to rotate.  I have been all through the MakeMDL SDK and could not find a part name that worked.  Can anyone help me out here?

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Re: Engine rotation???

Postby Dornep » Sun Jan 03, 2010 6:27 pm

This is for FS9 since your using MakeMDL correct?

What do you have the part named now? Wouldn't prop0_slow, still, etc, work even if it is jet engine?
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Re: Engine rotation???

Postby Alejandro Rhodes » Sun Jan 03, 2010 6:42 pm

:o

Oh darn ,I'm going to have to delete my other reply YOU are using FS9-SDK

Harold in FS9-SDK you won't need to make the spinning
Last edited by Alejandro Rhodes on Sun Jan 03, 2010 6:51 pm, edited 1 time in total.
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Re: Engine rotation???

Postby Dickert » Thu Jan 07, 2010 12:38 am

Thanks for the help.  I had made the compressor and turbine sections of my engine as individual parts and named them as such.  So the Compressor was named prop0_still_compressor and the Turbine was prop0_still_turbine.  You can do this with wheels and other key frame animation after all.  It seems those names would not work.  I deleted the suffix from the names but now had two parts with the same name - ok, lets see what that does...  I thought that would not work but it did?????  It's amazing how much more realistic the aircraft looks now that that big compressor stage is spinning!

Almost time to upload a new version.

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Re: Engine rotation???

Postby Fr. Bill » Sun Jan 10, 2010 3:25 pm

[quote]Thanks for the help.
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