
-Brandon
It is different. For FSX all animations must be keyframed, and in Gmax you use the animation manager to assign the animation to the part. The SDK lists all of the stock animations along with the number of keyframes each one uses. Also, the name of the part can be whatever you want in FSX.
It is different. For FSX all animations must be keyframed, and in Gmax you use the animation manager to assign the animation to the part. The SDK lists all of the stock animations along with the number of keyframes each one uses. Also, the name of the part can be whatever you want in FSX.
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