by Gradguy » Wed Aug 12, 2009 2:34 pm
Hey thank you for the feed back... Really!
I really respect the folks who are "into" flight sims This is serious and complicated stuff. It has elements of 3d molding, aeronautic engineering, programming, mechanics and pilot training.
For myself I came to FSX in the hopes of using its graphics "like google earth" to just simulate a real physical prototype model being built in project The purpose for FSX was to make some demonstration video clips of the project concept to help people understand the big picture. I wasn't looking for anything accurate. I Just wanted get fsx model in the air and make some slow turns while I recorded some screen captures.
It's been difficult to say the least... I can model fairly well but animation is not my cup of tea, as far as aeronautic engineering... I'm not even close to understanding it.
From a lot of trial and error I think I've got something that will work. I used the the FSX Laird Air Racer 003.gmax tutoral file to combine my model with its spinning prop. I kicked out an .mdl file and replaced the original that came with the tutorial. When I loaded the model in FSX everything looked great except the thing flew way to fast... totally unrealistic by all accounts. So tried to mess with its .cfg to see if I could slow it's speed but figured that all the settings represent real world physics and I couldn't slow and aircraft down to 20mph by simply cutting it's speed.
So finally I went looking for an aircraft that flew at the speed I needed and copied its .cfg into the Laird Air Racer folder... tweaked the name/title and tried it out.
It works... though its climb rate is a bit slow for some reason. So maybe somebody can look at that for me. But otherwise it's a lot better that what I started from.
Yeah it not accurate, and it just fudging the model... but that's all I need it to be. If somebody would like to help me tweak it I would accept any help.
Thanks again for your reply.