Engines in the .cfg

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Re: Engines in the .cfg

Postby Shadow » Mon Jun 22, 2009 6:25 pm

No I'm not saying that the Tu-95 has Thrust Vectoring, I was just trying to see how it was done.

The Tu-95 comes with the Gmax files, I'm trying to have someone fix one problem, I wish I could do it myself, but my Gmax seems to have a mind of its own for now.

Here is the problem:

http://www.simviation.com/cgi-bin/yabb2 ... 45713559/0
Last edited by Shadow on Mon Jun 22, 2009 6:33 pm, edited 1 time in total.
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
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Re: Engines in the .cfg

Postby ShaneG_old » Mon Jun 22, 2009 6:53 pm

There is a 'converted for FSX' version of that plane already, and it has a VC, save yourself a ton of headaches, and performance issues and try this one:

http://www.simviation.com/simviation/in ... 64&page=15

TUPOLEV TU-95
23.55Mb (15974 downloads)
Tu-95MS "Bear" FSX/ACCELERATION/XP TESTED Full VC / All Custom Gauges Updated With Online Radar & Much More With Working Nucular Bomb ( Press I ) All Updates By the Nor-Cal Prop Club Origianal Model by V.Zhyhulskiy



;)
Last edited by ShaneG_old on Mon Jun 22, 2009 6:54 pm, edited 1 time in total.
ShaneG_old
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Re: Engines in the .cfg

Postby Shadow » Mon Jun 22, 2009 6:56 pm

Oh, my google search didn't show this one, but it should be way better.
Especially the props...
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
Shadow
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Re: Engines in the .cfg

Postby Shadow » Mon Jun 22, 2009 7:01 pm

Although, after I'm good with Gmax I could still make my own version... (Maybe with the Tsar Bomb(http://en.wikipedia.org/wiki/Tsar_Bomba ))
Last edited by Shadow on Mon Jun 22, 2009 7:01 pm, edited 1 time in total.
I'm not the best designer. . . meh I think I'm pretty good for 14 years old. . .
Shadow
2nd Lieutenant
2nd Lieutenant
 
Posts: 188
Joined: Wed Dec 31, 2008 10:21 pm
Location: Edmonton, Alberta, Canada

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