What is a 'Root Node'

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Re: What is a 'Root Node'

Postby Wing Nut » Tue Apr 14, 2009 4:42 am

I think what's confusing me is this:

First, how do you do the process of creating a dummy part?

and

What is the difference between have a plane (or triangle) as a dummy part and having the actual fuselage as one?  No matter how many polys they have, or how big they are (Horton Hears a Polygon?) a part is just a part...

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Re: What is a 'Root Node'

Postby Fr. Bill » Tue Apr 14, 2009 12:09 pm

[quote]So I actually name the part 'Dummy' then?
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Re: What is a 'Root Node'

Postby Felix/FFDS » Wed Apr 15, 2009 7:59 am

A dummy part is merely an anchor, like Fr. Bill says.

Think of it as the tab divider in a school kid's binder - you don't want a "regular"  page to be the divider between subjects.
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Re: What is a 'Root Node'

Postby Wing Nut » Wed Apr 15, 2009 8:10 am

Is this what we're talking about?  It's not the concept that's throwing me here, it's the methodology... :)

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Re: What is a 'Root Node'

Postby Fr. Bill » Wed Apr 15, 2009 12:59 pm

Yep! That's the "Dummy" object...

...however (I can hear you groaning!), I tend to avoid using them for the most part because...

...in an FS9 compiled model, animations are stripped out of the export stream if any have been applied to a true "Dummy" object.

Rather than run the risk of such occurring, it is my practice to use only a pseudo-dummy object that I create myself.

That pseudo-dummy object being a single, tiny, square polygon who's face is downward, so it won't ever be seen.
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Re: What is a 'Root Node'

Postby Wing Nut » Wed Apr 15, 2009 1:06 pm

So what makes that more suitable to be a dummy than the fuselage?  :-/
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Re: What is a 'Root Node'

Postby Fr. Bill » Wed Apr 15, 2009 1:28 pm

[quote]So what makes that more suitable to be a dummy than the fuselage?
Last edited by Fr. Bill on Wed Apr 15, 2009 1:31 pm, edited 1 time in total.
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Re: What is a 'Root Node'

Postby Wing Nut » Wed Apr 15, 2009 1:33 pm

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I think...   8-)


You know, I consider myself a reasonably intelligent guy...
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Re: What is a 'Root Node'

Postby Fr. Bill » Thu Apr 16, 2009 11:05 am

[color=#000000]Remember that I used the emphatic word "must" regarding the x,y,z origin of the root node's axis...

There are some who might quibble and say that this "ain't true 'cause I don't do that and I see the a/c in the sim..."

However, those who might say that don't understand that the sim assumes that the model's origin point in 3d space is 0,0,0 and the entire flight design envelope (FDE) is predicated on this being true.

All points in the FDE (flight controls, lights, et cetera) are relative to the relationship of the model's origin (centerpoint) with the sim's world space.
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