All of the "textures" (they're textures after the model is compiled)(materials in Gmax), in the Texture folder are for the 3D model.
The bitmaps in the panel folder are 2D images for the 2D panel.. they have nothing to do with the VC . The VC is as much a model as the plane itself. It's 3-dimensional and needs to be textured.
So does that mean that the VC will only look at bmp's or dds's in the texture folder and never look at the panel folder at all?
So does that mean that the VC will only look at bmp's or dds's in the texture folder and never look at the panel folder at all?
The VC is part of the 3D visual model & the relevant textures are in the Texture folder. The VC gauges (in what we used to call the DVC) are "projected" onto a transparent screen just in front of the panel texture. The transparent screen is the texture prefixed $ in Panel.cfg. This texture doesn't actually exist although I've seen them included with some aircraft, presumably for reference when placing the VC gauges.
So does that mean that the VC will only look at bmp's or dds's in the texture folder and never look at the panel folder at all?
Again I am sorry for all the questions but I hate not understanding how something works.
Okay then back to the original question. Using one of these mdl viewers, is it possible to see which invisible texture is assigned where?
What is different about these textures other than they are invisible?
Okay I have found a viewer that will show me what texture is assigned to what surface, but will it tell me about these special textures that are invisible? What else is special about them besides they are invisible? Do they start out as regular bitmaps or dds files and then made transparent?
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