by HarvesteR » Thu Jun 12, 2008 3:49 pm
try giving all your parts a good 'ol 'reset scale'... but be warned there is a proper way to do this... otherwise your animations will go berserk
select your top node, goto hierarchy panel and click Reset scale... then press Pgdown, this will select everything that is one level below in the hierarchy, press reset scale again... keep repeating that procedure until you reach the bottom level of the hierarchy (no new parts are being selected) and that's that... you've reset the scale of all your parts...
that should take care of that error message (hopefully)
and if working with a 1 unit = 1 meter calibration makes the model too small for you (near culling problem), you can work with 1 unit = 0.1 meter, which makes it all more comfortable to work... but make sure your plane has the correct dimensions in Gmax as well (use a box or tape measure object to get a proper reference)
also, check to see if there are any scale keyframes set in the timeline... i can't remember if Gmax follows the same system, but 3DS Max has a color code for keyframe types... red is for position, blue for rotation and green for scale (i think)... if you find any scale keys, delete them, because FS doesnt like scale animation... but be careful when deleting keys because your parts may get stuck at any point of the timeline, so make sure you're on frame 0 and delete them going backwards on the timeline
one last thing, just to be on the safe side... make sure all your motion controllers (found in the 'motion' tab) are linear... FS doesn't like bezier controllers for animation, and Max tends to use that as default
ok last one i promise... it would be a good idea, if you don't have it already, to get MDLCommander and Middleman... these programs sit between GMax and MakeMDL and they allow you to tweak some settings that MakeMDL doesnt even display... they allow you to bypass a number of export bugs
hope this helps
Cheers
HarvesteR
Last edited by
HarvesteR on Thu Jun 12, 2008 3:52 pm, edited 1 time in total.

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