More 3 view woes...

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More 3 view woes...

Postby Tweek » Sun Jan 13, 2008 1:34 pm

Once again I've got into a mindset that I'll take up modelling (and more than likely will give up soon enough), but this is actually the furthest I've ever got, so who knows... ;D

Anyway, I've been using this tutorial to create the plan views to at least allow me to ATTEMPT to start the actual modelling process... but I'm only half way there.

As you can see, I've got the top view about right, nothing wrong there, but then it all begins to go wrong (surprise surprise) when I try to do anything else. Like so:

Image

I can't figure out for the life of me why the left viewpoint flips round, cuts off at the nose, and places the rest of the bitmap at the tail, and why front/back bitmap has decided to rotate itself, despite the original being in the correct position (as you can just about see in the material editor window).

These are the views I'm using (obviously larger than this):

Image      

Image

Image

I'm sure someone knows what silly mistake I'm making, or an easy way to resolve the problem. :P
Last edited by Tweek on Sun Jan 13, 2008 1:36 pm, edited 1 time in total.
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Re: More 3 view woes...

Postby Falcon500 » Sun Jan 13, 2008 2:00 pm

Image

Image


the rotation should fix it. ;)

mine arent to scale, i dont  use that method ;)
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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Re: More 3 view woes...

Postby Tweek » Sun Jan 13, 2008 2:13 pm

I've seen those options before, but now don't know how to get them back. ::)

As you can see, no Bitmap parameters, Noise or Coordinates.

Image

Each step at a time... ;D
Tweek
 

Re: More 3 view woes...

Postby Falcon500 » Sun Jan 13, 2008 3:09 pm

Image




you have the blue one selected, you need the red ones

:)
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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Re: More 3 view woes...

Postby Tweek » Sun Jan 13, 2008 4:01 pm

Thanks, that worked a treat. Any word on how to flip the Left image?

Also, it's rather pixelated, certainly too much to work with. Is there any way to remedy this? The largest bitmap is 2442 pixels wide... I don't suppose that's too large, or something?
Tweek
 

Re: More 3 view woes...

Postby Falcon500 » Sun Jan 13, 2008 4:40 pm

im not so sure about the pixelation but, you can either flip the image with your favorite image editor, or just flip the view to the right side in the viewport
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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Re: More 3 view woes...

Postby Fr. Bill » Mon Jan 14, 2008 1:37 pm

If you wish, send me the 3view images and I'll create a properly scaled and calibrated box for you.

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Re: More 3 view woes...

Postby Tweek » Mon Jan 14, 2008 1:47 pm

It's ok now, but thanks. I hadn't got "Match bitmaps as closely as possible" ticked.

The modelling is coming along nicely, but still many more hurdles to overcome.
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Re: More 3 view woes...

Postby Wing Nut » Mon Jan 14, 2008 8:34 pm

If it's looking a bit pixellated, you might try this...

Go to 'Customize' then 'Preferences'
Image

Highlight the 'Viewports' tab, then look for the 'Display Drivers' section.  You are dealing with both of these buttons here.

Image

Choose 'Configure Driver' first, and set the texture size to '512'

Image

OK out of it, and select 'Choose Display Driver.'
Set the driver to 'Open GL' and exit back to the program.  I highlighted the wrong one here; sorry about that... :-[

Image

Hopefully that should help some.  It may not be perfect, but it will make it better...
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
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