gmax problem

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gmax problem

Postby Recency » Wed Nov 28, 2007 4:44 am

Hello to all:
When ever I try to export a object from gmax, I get an error that reads as the following:
"Failed to find FSX sdk installation path".
Last edited by Recency on Wed Nov 28, 2007 4:45 am, edited 1 time in total.
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Re: gmax problem

Postby Felix/FFDS » Wed Nov 28, 2007 7:07 am

Did you install the WHOLE FS-X SDK to the gmax plugins folder?

PEnding that reply, you're supposed to let the SDK installer process and install to the default location ... C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK and then copy the complete folder "FSX_GmaxGamePack "  from the Environment Kit\Modeling SDK location   (C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK) to the c:\gmax\gamepacks folder
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Re: gmax problem

Postby Recency » Wed Nov 28, 2007 7:53 am

Hello:
First thank you for the quick response.
Second, I performed some of your steps and do not get the installaton error anymore.
However, I am recieving other export errors as the following: "No GUID Set" and "No FreindlyName Set."
Have no clue as to what this would possibly mean?
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Re: gmax problem

Postby Brett_Henderson » Wed Nov 28, 2007 8:51 am

That's covered in the SDK documentation...  ;)

Every model needs a GUID  ...

Make sure the "FS Tools"  menu is active in Gmax.. I believe it's the "LODName tool" pull down..  Then you'll see the "LOD and GUID Tools" window..
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Re: gmax problem

Postby Recency » Wed Nov 28, 2007 10:15 am

Thank You Brett.
I have found and used the tools.  However, after exporting the object, I have recieved an "Export warinings and errors." Is this a normal action that is supose to occur?  Nonetheless, the object was created into a mdl extention. However, mdl's will not open with a tool called the mdl tweaker 2 (get invalid RIFF scenery error).  Do you or anyone else know of other methods or programs that will open the mdl files.
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Re: gmax problem

Postby Brett_Henderson » Wed Nov 28, 2007 10:30 am

That sounds like a co-located vertice problem. The warnings should include the errant part.

Try going back to that part.. select ALL the vertices and then use "weld selected" and give it a range small enough not not affect the part.
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Re: gmax problem

Postby Recency » Thu Nov 29, 2007 12:19 pm

Update:
First, welding the vertices soved the problem with the gmax warnings.
Last edited by Recency on Thu Nov 29, 2007 12:20 pm, edited 1 time in total.
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Re: gmax problem

Postby Brett_Henderson » Thu Nov 29, 2007 1:35 pm

Just open a new scene... merge all the parts from your finished scene...
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Re: gmax problem

Postby Katahu » Thu Nov 29, 2007 2:17 pm

The FSX SDK instructs you on how to apply the GUID and Friendly name to the model via  the File Properties option in the File menu of Gmax. You need to copy the GUID from the main GUID generator which can be downloaded from Microsoft via the link provided by the SDK. You then paste the GUID onto the empty field specified by the SDK. The Friendly Name can be any name you want.

This is as much as I can remember from the last time I read the SDK. I hope this helps.

PS: The GUID code can be copied from the generator via the copy option located in the top right of the generator. The generator is a very small utility that is easy to install and doesn't take up space. It's important that you have this generator in order to acquire the GUID that is needed for FSX to understand.
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Re: gmax problem

Postby Fr. Bill » Thu Nov 29, 2007 4:55 pm

[quote]Update:
First, welding the vertices soved the problem with the gmax warnings.
BillImage Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
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Re: gmax problem

Postby Recency » Thu Nov 29, 2007 6:57 pm

Thank-You Kat., Brett, N4gix and anyone else for their involvement in the investigation to my question.  Currently, N4gix's solution to this particular question seems to produce the greatest advantage.

"What is it that you're modeling ?"

A while back, I have posted a thread.  
http://www.simviation.com/cgi-bin/yabb2 ... 1194901858

As of yet, no replies were added and probably due to the complications of the matter.  Nonetheless, after browsing the net, I have found some of the answers to my questions.
So, have decided to take on the challenge and create the project myself.  

My altimate goal is to create a program that will turn on the lights at every international airport. I would like to create a similar effect that displays in the first photo of the above post that I have indicated.  I hope its possible to achieve this, don't know yet?  Anyway, as of now, I am just at the very, early stages of the task.  Also, I have very little experience with modeling, so I will need as much help as possible.

Currently, most of the international airports in FSX have light poles with lights, however, they do not turn on at night.  Maybe someone forgot to pay the electric bill?  The following FSX screen-shot is an example:
Image

And of course, these light poles exist at night, but its to dark to see them.  
So, I have several options. 1.Add lights to the poles.  2. If, not possible, replace lights with my own modeled light poles with lights.
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Re: gmax problem

Postby John Fox » Sat Jan 05, 2008 6:17 am

Ok, I have a question for you guyz,
Yall are using gmax so mabee ya can help me out here.
I have gmax1.2 and do not know what i need to add myaircraft to fs9, is there a program that i need to do this?? and if so where can i get it?
   

               Thanks!
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