Bugatti P-110

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Re: Bugatti P-110

Postby swordfish1227 » Thu Nov 15, 2007 5:18 pm

I agree with Stubbed. As much as i would hate to see the quality to go down, i would hate it more for it to be lost forever to be at the mercy of the Adopt-a-Design gods.

She's looking beautiful if thats any consolation.
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Re: Bugatti P-110

Postby Travis » Thu Nov 15, 2007 11:01 pm

Thanks ya'll.  I refuse to release a shoddy product, since I have downloaded so many like that in the past that appeared to be unfinished and hastily thrown together, and I simply discarded them and never thought about them again.  I never want that to happen to my aircraft, so I won't release it without a full complement of working parts.

She will fly, fellas.  Just give it time . . .
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Re: Bugatti P-110

Postby Stubbedtoe18 » Fri Nov 16, 2007 3:15 pm

[quote]Thanks ya'll.
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Re: Bugatti P-110

Postby Greg Ebnit EApilot » Fri Nov 16, 2007 3:26 pm

Hey all. I was just thinking Locke you may be able to work out a reasonable VC gauge configuration using some default gauges pretty easily. The VC of the Bugatti has 8 very large modelled gauge bezzels on it. Why not just put a VC poly spanning across those gauges and find some suitiable vintage looking gauges and center them over your modeled gauge housings. Ill post a pic here for an example.

Edit-
I just took a pic of the VC and pasted some sailplane gauges over the bezzels for an example. Not sure what goes in the circled areas but those could be seperate VC polys with what ever gauges you need set to display on them in the CFG. Seems a shame not to find a reasonable solution to make the aircraft functional now that you have come this far and with so many interested in the project.

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Last edited by Greg Ebnit EApilot on Fri Nov 16, 2007 4:05 pm, edited 1 time in total.
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Re: Bugatti P-110

Postby Travis » Sat Nov 17, 2007 12:56 am

Greg are those WORKING gauges, not just bitmaps?  If so, you may have found my solution.  Post or email me with the modifications you did to the panel config and I'll see what I have that can work . . .
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Re: Bugatti P-110

Postby DonAlfonsoRoKil » Sat Nov 17, 2007 4:22 am

Yeeeh! That's the right way!  :D :D Great it's rolling again... I'm looking forward to see it rotating...

(For those who don't know it - to rotate means mainly the same as to take off)

best, ;)
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Re: Bugatti P-110

Postby Greg Ebnit EApilot » Sat Nov 17, 2007 4:35 am

Hey Locke. Actually those are just pictures. I just took a quick shot of the VC in the sim and Paint Shoped another picture over the Bezzels.
Im not sure how you have your gauges set up in the model now but just create a square plane and put it close to the faces of the gauges. Name the plane $_panel or something like that. Create a bmp. 1024X1024 all black and apply it to the plane call it $panel. Make sure you UV unwrap to the corners so your gauges dont distort. You dont need to have this BMP in the panel folder unless you have some additional graphics on it.
Then in the CFG reference the BMP and the poly like this example from the Dashes.

[Vcockpit01]
file=$dash_l.bmp
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$dash_l

Add your gauges in adjusting them where you want them in the usual way with the coordinates.
gauge00=Lear_45!PFD,
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Re: Bugatti P-110

Postby swordfish1227 » Fri Nov 23, 2007 12:30 pm

Locke, is this still being worked on? or has it been placed on the back burner until a way to make the vc gauges is found?

Greg, could you try a Frecce Tricolori paint for this bird? it is a blue paint with grey undersides and three stripes that make an italian flag.
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Re: Bugatti P-110

Postby Travis » Sun Dec 23, 2007 3:55 am

I just wanted to give an update on this.

The Bugatti is still in the works.  I have stated before that I will not release it incomplete or sub-standard, and I'm sticking to that.  So until I work out the bugs of Gmax vs FS9, I won't be putting it out on the web, but I am not giving up on it.

It will have a VC and custom gauges, which is the major block right now.  When that issue gets solved, the first release will not be far behind.

I am asking for someone to help with gauge design and incorporation right now, since I have very little experience in creating gauges and would definitely appreciate some help in that regard.

If anyone is interested, contact me at lockefp@gmail.com or post on this thread.
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Re: Bugatti P-110

Postby Dornep » Sun Dec 23, 2007 2:47 pm

I'm glad to hear that your still working on it. Gauge creation will be a major hurdle for me also, luckily it will be a while before I get into that department.

I can't offer any help with your gauges but there is a program that lets you create your own gauges. FS Panel Studio will let you create your own gauges... They are not 3D but if you use the idea Greg was talking about I think it would come out looking very nice.

This is sort of how I want to do the VC gauges in my F100, Model the outer rim into the VC model and put the gauge poly behind that rim... Just like Greg showed us.

Your model looks great and I would love to see it released.
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