Bugatti P-110

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Re: Bugatti P-110

Postby swordfish1227 » Tue Oct 16, 2007 8:20 pm

hey greg, how about a camo in blue & light blue or grey & silver?

Looking awesome locke!
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Re: Bugatti P-110

Postby Greg Ebnit EApilot » Tue Oct 16, 2007 9:14 pm

I think I know why you want that color Rob. Something in a Sea Camo maybe. ;)
Not sure how many different textures Locke wants to put in this pack. So Ill ask.
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Re: Bugatti P-110

Postby Travis » Wed Oct 17, 2007 2:44 am

Q: How many textures?

A: MANY!

Any texture I am given, I will take a look at. ;)
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Re: Bugatti P-110

Postby Greg Ebnit EApilot » Wed Oct 17, 2007 5:28 am

Cool cool. Then Ill make the changes we talked about and I think a shiny black racer and a sea camo. 8-)
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Re: Bugatti P-110

Postby DonAlfonsoRoKil » Wed Oct 17, 2007 5:49 am

What I said about the lines - forget it. I thought it's the textures, but now I think that's just FS.
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Re: Bugatti P-110

Postby Greg Ebnit EApilot » Wed Oct 17, 2007 11:16 am

As requested Black and Gold and Sea Camo. 8-) No prob Rev. ;) 8-)
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Sea Camo
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Re: Bugatti P-110

Postby swordfish1227 » Wed Oct 17, 2007 6:56 pm

looking awesome guys!!

one more texture question...

is there going to be a "stock" pure blue mirror finish? w/o the stripes?
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Re: Bugatti P-110

Postby Travis » Wed Oct 17, 2007 11:32 pm

looking awesome guys!!

one more texture question...

is there going to be a "stock" pure blue mirror finish? w/o the stripes?


Yeah.  That's the one I created, and it will come standard as that.  Three others will be included (most likely the Black Knight and Italian Blue Camo as well as a Tigermeet) and three others will be released seperately.  After that, I'll be releasing the texture templates so that others can add their own versions.

But I do have to make all the gauges still, pick out or create a sound file and make or find a 2D panel.

Lots of work left . . .
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Re: Bugatti P-110

Postby Dornep » Thu Oct 25, 2007 9:33 pm

You guys are very skilled!

I just read through this whole thread, and it's really cool to see a project take shape and turn into something awesome.

Excellent work guys, I can't wait.
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Re: Bugatti P-110

Postby Stubbedtoe18 » Sat Oct 27, 2007 7:01 pm

As requested Black and Gold and Sea Camo. 8-) Black Knight Racer
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Wow dude, perfectly executed!  Can't wait to fly this craft and get some great sceenshots out of it.
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Re: Bugatti P-110

Postby Greg Ebnit EApilot » Sat Oct 27, 2007 11:02 pm

Thanks Toe. Lockes got a great aircraft here. Hes working on the gauge programing right now. Glad you like the black and gold excellent suggestion. 8-)
Last edited by Greg Ebnit EApilot on Sat Oct 27, 2007 11:03 pm, edited 1 time in total.
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Re: Bugatti P-110

Postby Stubbedtoe18 » Mon Nov 12, 2007 4:26 pm

Got any updates?
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Re: Bugatti P-110

Postby Travis » Thu Nov 15, 2007 6:50 am

Well, for an update;

I have finished the model itself.  Unfortunately, I cannot get the VC to work AT ALL, so for the moment I am scrapping the project (sorry, Greg).  It will probably come back in a while, but for right now I am done dealing with it.

I may end up just donating it to SimV and FFDS at this point, since I am inept at gauge manipulation in general.  I'm sorry if anyone had their hopes up, but I have no idea what is wrong with the aircraft.
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Re: Bugatti P-110

Postby DonAlfonsoRoKil » Thu Nov 15, 2007 8:03 am

:-/ :-/ :-/ That's sad news, but I think this happens sometimes to more or less everyone...
But I am sure either other SimViators, FFDS or maybe youself will find a solution - It isn't important, who will solve this, it's just important it WILL be solved! :D :D And remember, you've done most of the work! Ok, I don't think texturing is less work... ;)

best,
rev

PS: Sorry if I just wrote inunderstandable rubbish ;)
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Re: Bugatti P-110

Postby Stubbedtoe18 » Thu Nov 15, 2007 5:07 pm

I hope you figure this out, I'd hate for the quality to go down...  When you're ready to work on it again, please: just set out a help thread in here or somewhere and figure out what the issue is.  Those paintjobs and craft just look astounding.  Why don't you release it now without the VC working and just update it when you find out the issue?
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