Bugatti P-110

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Re: Bugatti P-110

Postby swordfish1227 » Mon Sep 10, 2007 4:14 pm

Awesome!!

A couple of things i noticed:

1. Is there any way to make the transition from the leading edge of the wing to the fuselage smoother?
2. Is that the way the final blue paint will look? it needs to be a little bit shinier. The original was polished to a mirror finish and was a deeper blue.

EDIT: The circular leading edge intakes need to be a little bit less prominent IMHO. I think yours are jutting out into space a little too much.
Last edited by swordfish1227 on Mon Sep 10, 2007 8:19 pm, edited 1 time in total.
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Re: Bugatti P-110

Postby Travis » Mon Sep 10, 2007 10:18 pm

Awesome!!

A couple of things i noticed:

1. Is there any way to make the transition from the leading edge of the wing to the fuselage smoother?
2. Is that the way the final blue paint will look? it needs to be a little bit shinier. The original was polished to a mirror finish and was a deeper blue.

EDIT: The circular leading edge intakes need to be a little bit less prominent IMHO. I think yours are jutting out into space a little too much.


1.  I do believe the transition you speak of will be less prominent in FS than in Gmax when I convert.
2.  The paint is by no means finished.  It's just in the preliminary stages right now, just so I have everything mapped to the correct coordinates.

The intakes (I'm actually not sure WHAT they are) do need a bit of work . . . ;)

Can you add The texture template bmp's to the final package?


The texture templates will be included with the package in both PSP and PhotoShop format for those wishing to repaint.  I need to do a considerable bit more work with the textures first, so it might take a while, yet.

Exterior model is 95% done.
VC is 25% done.
Textures are 35% done.
Airfiling hasn't been started.
Panel hasn't been started.
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Re: Bugatti P-110

Postby Greg Ebnit EApilot » Tue Sep 11, 2007 12:52 pm

I would start with the MOIs from a P-51. Then work on the airfile its self. It sounds like its easy to get the engine data to input in the the airfile then just a matter of tweeking the Posi Negs in the flight dynamics.
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Re: Bugatti P-110

Postby spitfire boy » Fri Sep 14, 2007 1:24 pm

Looks incredible Locke!
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Re: Bugatti P-110

Postby Stubbedtoe18 » Mon Sep 17, 2007 4:03 pm

Am I able to ask how far you are now?  
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Re: Bugatti P-110

Postby Travis » Mon Sep 17, 2007 5:30 pm

Am I able to ask how far you are now?  


I don't know, ARE you able? ;)

Just a bit of a laugh, there . . . at this point, I'm working out fine details and the like on the model.  Textures have a rough completion (does anyone remember if I have to add an alpha channel to the lightmap textures?) and I'm getting ready to start with some airfile work tonight.  As soon as I get it set up for FS flying, I'll take some shots in the game.  Don't count on anything incredible right now, since the computer I'm going to use to take the shots is a lame duck . . . but it will give you a sense of where I'm at.

I'll get back to this thread in a few hours! :)
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Re: Bugatti P-110

Postby Stubbedtoe18 » Mon Sep 17, 2007 5:31 pm

Nice I'm excited for this release
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Re: Bugatti P-110

Postby Travis » Tue Sep 18, 2007 3:07 am

Just so everyone knows, this project is going to take a little longer than I thought.

Many, many modelling issues to overcome . . . ::)
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Re: Bugatti P-110

Postby Greg Ebnit EApilot » Tue Sep 18, 2007 3:22 am

Hey Locke. What I did with the Dashes when I created the _L
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Re: Bugatti P-110

Postby Travis » Tue Sep 18, 2007 12:36 pm

I don't know if fiinishing this is going to happen . . .  :-[ . . . I tried several times last night to get good textures to work on my model, but I haven't been able to get anything satisfactory.  I just don't have the knack for good blending and shading that would be necessary.  I'm putting the project on hold for the next few days and taking some time to do a little repainting, to see if I can get anywhere with that.
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Re: Bugatti P-110

Postby CAFedm » Tue Sep 18, 2007 1:44 pm

Re:  painting, it may be worthwhile to consider "contracting out"... am sure there would be a few willing to help out with your nifty project.:)
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Re: Bugatti P-110

Postby Travis » Tue Sep 18, 2007 2:16 pm

Re:  painting, it may be worthwhile to consider "contracting out"... am sure there would be a few willing to help out with your nifty project.:)


A fairly good idea:

Anyone interested in a colaboration on these textures?  I can send out blank PSP and PSD formats to work with.
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Re: Bugatti P-110

Postby Stubbedtoe18 » Tue Sep 18, 2007 2:25 pm

Set up a new thread requesting, that way there's a better chance of someone getting back to you.
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Re: Bugatti P-110

Postby DonAlfonsoRoKil » Thu Sep 20, 2007 6:57 am

yes.... right so...... don't be discouraged, world goes on, and your great project will, too!  :)
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Re: Bugatti P-110

Postby Souichiro » Thu Sep 20, 2007 2:39 pm

lly, Really looking froward to this one Locke! Take your time though... I expect you will see a massive load of screenies on my behalf when released though :D
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