FSX Acceleration + tail hooks / launch bar

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

FSX Acceleration + tail hooks / launch bar

Postby Santaclauseee » Sat Dec 15, 2007 9:47 am

Hey guys!
  Right, i'm thinking of updating Rick Sassla's C-2A possibly the E-2 to FSX, update the textures etc etc add a VC and stuff for personal use, unless it's really good, then might consider asking for permission for a release. Back to the point, I've looked through the SDK that came with Acceleration and there is no mention of the tailhook parimiters or the lauch bar for carrier take off's... can someone please point me in the right direction to find out how to do this please?
Kind Regards
Benji
Intel P4 2.61Ghz (O/C)
Asus P4V800D-X Mobo
nVidia (Sparkle) 6600GT
1.7GB PC2700 Generic RAM
460GB HDD
19" Dell TFT
User avatar
Santaclauseee
2nd Lieutenant
2nd Lieutenant
 
Posts: 59
Joined: Mon Aug 01, 2005 11:01 am

Re: FSX Acceleration + tail hooks / launch bar

Postby swordfish1227 » Sat Dec 15, 2007 12:15 pm

The launch bar would have to be modeled into the plane, and then activated with an XML gauge. FS-KBT's 2 seat f-18(fs9) has a launch bar that goes into place when the parking brakes are on and the throttle is advanced into afterburner range. The tailhook just needs to be set in the CFG file in the correct location and of correct length to touch the ground. The model probably already has a tailhook modeled.

The hold(simulating the launch bar) is done by the module that is accelerating the plane for the cat.
Image
Image
User avatar
swordfish1227
1st Lieutenant
1st Lieutenant
 
Posts: 407
Joined: Mon Dec 04, 2006 6:04 pm

Re: FSX Acceleration + tail hooks / launch bar

Postby Gypsy_Baron » Sat Dec 15, 2007 3:36 pm

The launch bar would have to be modeled into the plane, and then activated with an XML gauge. FS-KBT's 2 seat f-18(fs9) has a launch bar that goes into place when the parking brakes are on and the throttle is advanced into afterburner range. The tailhook just needs to be set in the CFG file in the correct location and of correct length to touch the ground. The model probably already has a tailhook modeled.

The hold(simulating the launch bar) is done by the module that is accelerating the plane for the cat.


Actually the "launch bar " will work even on aircraft that don't have it modeled, similar to
the tailhook, if the proper statements are added to the aircraft.cfg file.
here's an example:

[TailHook]
tailhook_length=9                            
tailhook_position=-16.206, 0.0, 1.031          
cable_force_adjust=1.0

[launch_assistance]
launch_bar_pivot=16.417, 0.000, -4.753  
launch_bar_lug=16.417, 0.000, -8.753  

It's always nice to have these functionsa present in the model, however :)

  Paul
Image
User avatar
Gypsy_Baron
1st Lieutenant
1st Lieutenant
 
Posts: 467
Joined: Tue Oct 05, 2004 6:33 pm
Location: Daly City, California

Re: FSX Acceleration + tail hooks / launch bar

Postby Santaclauseee » Sun Dec 16, 2007 6:19 am

ahhh thank you kindly Gypsy_Baron just what i need. but in acceleration when you drop the launch bar for take off, isnt there part named so that fsx knows when to use the animation of the bar dropping?
Thank you for your help
Benji
Last edited by Santaclauseee on Sun Dec 16, 2007 6:25 am, edited 1 time in total.
Intel P4 2.61Ghz (O/C)
Asus P4V800D-X Mobo
nVidia (Sparkle) 6600GT
1.7GB PC2700 Generic RAM
460GB HDD
19" Dell TFT
User avatar
Santaclauseee
2nd Lieutenant
2nd Lieutenant
 
Posts: 59
Joined: Mon Aug 01, 2005 11:01 am

Re: FSX Acceleration + tail hooks / launch bar

Postby Gypsy_Baron » Sun Dec 16, 2007 3:45 pm

ahhh thank you kindly Gypsy_Baron just what i need. but in acceleration when you drop the launch bar for take off, isnt there part named so that fsx knows when to use the animation of the bar dropping?
Thank you for your help
Benji



Don't know that much about modeling.

You could try asking over at  http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi
or http://www.fsdeveloper.com/forum/

There are lots of modelers and tool developers at those sites.

   Paul
Image
User avatar
Gypsy_Baron
1st Lieutenant
1st Lieutenant
 
Posts: 467
Joined: Tue Oct 05, 2004 6:33 pm
Location: Daly City, California


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 654 guests