GMAx help

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GMAx help

Postby air southwest » Wed Nov 07, 2007 10:43 am

have insalled gamx to find a messages saying
"interative 3d renderer initialization failed. Please check your device settings by using the _h command line option."
what does this mean.

Any ideas

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Re: GMAx help

Postby Fr. Bill » Wed Nov 07, 2007 3:22 pm

If upon starting your GMAX you get an error message like "Interactive 3D Renderer initialization failed. Please check your device settings by using the -H command line option", don't panic. It's not realy a problem. It is just a warning and it is giving you the solution at the same time.

What does it mean ? It means that the rendering driver you choose at the beginning isn't able to display correctly on your screen.

What's the solution ?

You can do it in 3 ways :


A) FROM INSIDE GMAX
Code: Select all
1) click in the top menu CUSTOMIZE
2) in that menu, click PREFERENCES
3) you will get a pop-up with a bunch of of options. Click the top one that says VIEWPORTS
4) in the bottom right corner, click the button CHOOSE DRIVER
5) another pop-up appears with choices of HEIDI, Direct3D and OpenGL. One should already be chosen. Choose another one.
6) click OK then the OK button of the other pop-up
7) if your viewport still doesn't work, try another driver.



B) FROM OUTSIDE GMAX

Code: Select all
1) find the shortcut you use click on to execute your GMAX(if you don't have one because you click on the GMAX program icon directly, then do create a shortcut)
2) do a right click on it and choose PROPERTIES in the menu that appeared
3) a pop-up will appear. Click the top tab SHORTCUT
4) in the TARGET field, you will have something like "YOUR DRIVE:...GMAXgmax.exe"
5) before the ending double quote, add -H (dash H)
6) click OK
7) execute your GMAX via that shortcut you have just modified
8) the GMAX logo will appear. Wait a bit ...
9) another pop-up appears with choices of HEIDI, Direct3D and OpenGL. One should already be chosen. Choose another one.
10) click OK then the OK button of the other pop-up
11) if your viewport still doesn't work, try another driver.



C) NO CLUE ON HOW TO DO SOLUTION A OR B (risky solution so be ware)
Code: Select all
1) start a text editor (Notepad will do nicely)
2) open the file ../gmax/gmax.ini or ../gmax/gamepacks/your_gamepack_folder/gmax.ini
3) do a FIND on "[WindowsState]"
4) the current rendering driver used will be coded as follow following that string of character you found

[WindowState]
GFXType=OpenGL

or

[WindowState]
GFXType=Direct3D

or

[WindowState]
GFXType=HEIDI

5) just replace your the value of GFXType by any of the three above that doesn't match what you already have.
6) save the file
7) start GMAX
8) if the screen is weird or blank or whatever, just close GMAX and choose another one.


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Re: GMAx help

Postby air southwest » Thu Nov 08, 2007 10:37 am

thanks for the help.

another problem i want to save a file as mdl but it doesn't come up with it in the save option.
have read all tutorails
Last edited by air southwest on Thu Nov 08, 2007 10:58 am, edited 1 time in total.
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Re: GMAx help

Postby Fr. Bill » Thu Nov 08, 2007 2:41 pm

thanks for the help.

another problem i want to save a file as mdl but it doesn't come up with it in the save option.
have read all tutorails


You need to install the SDK and follow the instructions included for integration with GMax.

For FS9 you need the FS9 SDK (of course)
For FSX you need the FSX SDK SP1a
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Re: GMAx help

Postby Dornep » Thu Nov 08, 2007 6:48 pm

another problem i want to save a file as mdl but it doesn't come up with it in the save option.


You can't save your model as a MDL file, you have to export it as a MDL file... Once you have installed the SDK.

File>Export>Save as Type: FlightSim Aircraft Object (*.MDL)
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Re: GMAx help

Postby air southwest » Fri Nov 09, 2007 10:20 am

were can i get the sdk from
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Re: GMAx help

Postby Fr. Bill » Fri Nov 09, 2007 2:00 pm

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Re: GMAx help

Postby Felix/FFDS » Fri Nov 09, 2007 3:44 pm

Er Bill - remember, that's the location for the SDK *UPdate*.  He will need to have installed the SDK from the FS-X Deluxe version first.

Of course, this is presuming that he is going to model for FS-X first.
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