Hello all It's been a good long while since I tried animating landing gear and the last time I did that I was using FSDS2.I'm sure this has come up a thousands times but I couldn't seem to find a clear answer using the search, so here it is.
When animating landing gear, say C_Gear.. Does each individual part attached to that section of gear have to be named C_Gear, C_Gear_01, C_Gear_02, etc to animate correctly ingame?
OR can I just parent the lower portions of the landing gear to the upper portions and leave them named C_Gear, Cylinder18, Cylinder19, etc? I'm guessing I will have to use the C/L/R Gear tags on the gear doors anyway..
I'm just trying to avoid renaming 30-40 objects with the C_Gear/L_Gear/R_Gear tag.
Any help is much appreciated.