Well, it's official.
The deadline for the Ducati's final release is set to 1 October 2007. This is because I don't have much left to work on, however, I will be very active from this point on as I'll be asking some questions regarding the project.
1st Question:
In FS2004, the dynamics and glass windscreen look and work nearly perfectly; but in FSX, the windscreen is completely opaque and the dynamics are reduce to that of a fancy brick on wheels. How to fix that so that the Ducati won't have that problem in FSX? For example, the FSX Ducati doesn't accelerate as fast as it did in FS2004 and it turns very slowly. You can get the idea of how the Ducati handles in FSX by using the Beta-version-2 model provided at FSGV.
EDIT:
Progress Report
Visual Model - 100% Done
Textures - [Basic] 90% Done [Alpha] 100% Done [Light Map] TBA
Dynamics - [FS9] 100% Done [FSX] 50% Done
Gauges - TBA
2D Panel - TBA [only available in FSX version]*
Sounds - 90% Done
*For some reason, FSX won't display my Ducati unless it has a 2D panel.