loading my mdl files in 3ds format....

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loading my mdl files in 3ds format....

Postby machineman9 » Sun Aug 12, 2007 3:26 pm

i want to load up some of the models of my aircraft for a project... but i cant remember how you do this

is there is special mdl to obj/3ds or something converter? i cant quite remember

if this is the wrong forum, if so, please just say and im sure a mod can move it when it needs to be


so yeh, cheers
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Re: loading my mdl files in 3ds format....

Postby Felix/FFDS » Mon Aug 13, 2007 5:47 am

You cannot load a compiled mdl file into a modelling program.

You need either the source file from the original builder, or create it yourself.
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Re: loading my mdl files in 3ds format....

Postby machineman9 » Mon Aug 13, 2007 6:20 am

really?

ive seen lots of mdl converters and things. they were for half life 2 and dangerous sam (or something) and i only thought they didnt work becauese FS wasnt HL2

so is it a different mdl from the HL2 files?
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Re: loading my mdl files in 3ds format....

Postby Felix/FFDS » Mon Aug 13, 2007 4:44 pm

really?

ive seen lots of mdl converters and things. they were for half life 2 and dangerous sam (or something) and i only thought they didnt work becauese FS wasnt HL2

so is it a different mdl from the HL2 files?



Yes, a flightsim MDL is different from the Half-Life MDL.
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Re: loading my mdl files in 3ds format....

Postby machineman9 » Tue Aug 14, 2007 6:45 am

darn, well thanks anyway... i guess ill try and find some aircraft or something on turbosquid and hope i can UV the texture to it  ;D
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Re: loading my mdl files in 3ds format....

Postby Felix/FFDS » Wed Aug 15, 2007 6:52 am

OR ... you could download one of the available source files from the FFDS gmax library and play around with it?
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Re: loading my mdl files in 3ds format....

Postby machineman9 » Wed Aug 15, 2007 4:24 pm

that is a further possibility.. but the only way i know of getting the file in an OBJ file (the sort of type i need) is with a MAX script and alot of copy and paste  :-/
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