by Felix/FFDS » Fri Jun 22, 2007 6:22 pm
USing FSDS3 for FS-X is perfectly all right. You still need to model for the FS9 SDK, and you'll have no worries.
THe "problem" with getting FSDS to compile the model into FS-X can be worked around. I created a new "Aircraft" directory off the main FS-X folder C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Aircraft and merely pointed my FSDS FS directory to C:\Program Files\Microsoft Games\Microsoft Flight Simulator X
(note- you have to add the line in the FSX.cfg file, see the thread to that effect)
The next problem arises in getting the "reference" file against which to compile your model. FOr that, I've copied the reference model to the aircraft directory to do the first compile. Once that first comile is done, you can delete the reference model's folder.
With FSDS3 you cannot create separate interior and exterior models, as FS-X SDK aircraft have. You can with FSDS3.5
YOU can tweak the aircraft.cfg file to add camera views, etc. because that is "model independent".
In short, you can create an FS9 model that will work in FSX, and make FS-X specific modifications (which of course makes it incompatible with FS9).
THe warnings about using "old" gauges is very valid. Where at all possible, point to/use gauges that are in either FS-X default aircraft, or that you KNOW work in FS-X that is, until you learn how to model or code them yourself.
Goodluck, and welcome to the madness.
Felix/FFDS