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by MIKE JG » Wed May 09, 2007 11:25 pm
Just thought I'd share this wire frame view of an AI KC-10 I'm working on in FSDS v3. For some reason I always get a kick at seeing the wire frame versions of the models we use. Really shows the level of work that goes into these things. Now mind you this is going to be a pure AI only model meaning the idea is to use as few polygons as possible to make the model look correct. That aspect is much harder than just designing a pure model with no limits on polygons.

-Mike G.

Military AI traffic packages and scenery for the
Microsoft Flight Simulator series.
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by SkyNoz » Wed May 09, 2007 11:47 pm
Looks good, I can always give you a xml script for the tail boom animation. 8-)

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[GeneralEngineData]
//0=Piston, 1=Jet, 2=N
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by MIKE JG » Thu May 10, 2007 4:17 pm
Looks good, I can always give you a xml script for the tail boom animation. 8-)

I'd be forever grateful if you'd like to share it.
-Mike G.

Military AI traffic packages and scenery for the
Microsoft Flight Simulator series.
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by Felix/FFDS » Thu May 10, 2007 9:05 pm
I, for one, like to see the wireframe shots of any model. Like you say, that's where the modeller's "finesse" is shown.
I have been amazed many times that what seems a complicated modelling effort is actually a very simple and superbly textured mesh.
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by MIKE JG » Thu May 10, 2007 10:56 pm
Hey Felix,
I've spent some time on your site checking out the tutes and some of the FSDS source files for ideas. This KC-10 is my first attempt at an aircraft. I started with scenery then started working on these naval vessels and have now sidetracked myself right into this AI KC-10 model. We've got some really talented AI modelers over at our site who have been offering suggestions so far. Trying to keep the polygon count in check is definetely a challenge.
-Mike G.

Military AI traffic packages and scenery for the
Microsoft Flight Simulator series.
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by eskaihla » Mon Jun 18, 2007 5:03 pm
Neat idea for screenshots! Decided to take one from Gmax, and another from the sim... tried to match the angle, too. The model has around 22000 polys.
Inside...

...and out.

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by Felix/FFDS » Mon Jun 18, 2007 5:34 pm
Very nice! I would not have thought of doing the wings that way, but they've turned out very good!
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by AniSkywalker » Tue Jun 19, 2007 3:40 am
Speaking of KC-10 how do you make them add back fuel in the air.
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by Mr.Mugel » Tue Jun 19, 2007 4:00 am
Really shows the effort that is included in making a model.
I did some mapping for good old Jedi Knight 2, but this is way harder I think !
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