by CAFedm » Wed Jun 13, 2007 11:24 am
1) make a new material, call it window glass or something similar
2) in your part properties, set the material editor with the following entries:
DIFFUSE color 215, 215, 215, 90
AMBIENT color 199, 199, 199, 255
SPECULAR color 255, 255, 255, 255
EMISSIVE color 0, 0, 0, 255
SPECULAR POWER = 900 (yes mine is indeed set this high, in order to give a decent shine effect to the glass - if too much for your taste then simply reduce the value)
You then need to texture the parts using an alpha channel with a medium level of transparency (e.g., the alpha channel color would be medium grey, approximate RGB values of 168, 168, 168, 255)
Good luck!
Last edited by
CAFedm on Wed Jun 13, 2007 11:26 am, edited 1 time in total.
Brian