How to build non-round fuselages with FSDS?

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How to build non-round fuselages with FSDS?

Postby DonAlfonsoRoKil » Sun Jun 10, 2007 3:56 am

Hello,
First: I've got FSDS v.3. OK, it won't make a large difference if I had v.2.

Does anybody know how I could for example model a fuselage like Su-27 Flanker's one or F-14's one?
They aren't a bit round so I don't know if it's best to use a tube, that needs to be modified so endless,
a template I extrude and modify the cross sections,
or discs of several places of the fuselage, which I then join to one part and connect the vertices?

As you can see, I am relatively new in modelling, but please help me!

Thanks,
DonAlfonsoRoKil
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Re: How to build non-round fuselages with FSDS?

Postby Brett_Henderson » Sun Jun 10, 2007 9:05 am

If you're new to modeling.. you won't see much of a difference between V2 and V3.

The answer to most of your questions is,
Last edited by Brett_Henderson on Sun Jun 10, 2007 9:10 am, edited 1 time in total.
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Re: How to build non-round fuselages with FSDS?

Postby DonAlfonsoRoKil » Sun Jun 10, 2007 10:21 am

Thanks. I'll do so! :D
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Re: How to build non-round fuselages with FSDS?

Postby SkyNoz » Mon Jun 11, 2007 12:22 am

Well what I do, to all my un-constant circular fuselages I'm working with is to find a great drawing/schematic of the aircraft formers. The formers are the details what makes the fuselage from a cutaway. The cutaway is basically taking a slice of a aircraft in the middle and there is your former. When you make a number of these, you can therefore go to loft or spline the many vertex's to make a skeleton, from there skin. -Hope this helps, 8-)
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