A-7D Corsair II Work-In-Progress

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UPDATE - ESCAPAC ejection seat for the A-7D

Postby djackson » Sun Mar 04, 2007 12:39 am

Okay.  I've been super swamped at work, pulling in a lot of overtime so I just got back to the model here.  Here are some new renders of the seat.  I worked primarily on the shocks and on the cover detail, and added some bolts.  A lot more detail will be in the texture and bump mapping too.

Enjoy!

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Re: A-7D Corsair II Work-In-Progress

Postby pepper_airborne » Sun Mar 04, 2007 9:32 am

This is looking great!!
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Re: A-7D Corsair II Work-In-Progress

Postby JonMich » Sun Mar 04, 2007 10:50 am

That is looking great!!
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Re: A-7D Corsair II Work-In-Progress

Postby Prom0 » Sun Mar 04, 2007 11:25 am

Lokes Great [smiley=tekst-toppie.gif]
can't waith untill its released.Do you have a mounth or something?
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Re: A-7D Corsair II Work-In-Progress

Postby djackson » Sun Mar 04, 2007 8:50 pm

I don't have an exact release date.  I'm doing this completely on my free time apart from family and work.  But I'm trying to get things done fairly quickly.

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Major Update - A-7D Pilot work in progress

Postby djackson » Sun Jun 03, 2007 1:14 pm

Howdy!  Just to let you all know, I haven't fallen off the face of the earth.  ;)


Here is an update.  I'm now working on the pilot.  These screenshots are actually for the hi-poly figure.  I have a low poly version specifically for MSFS.  In Cinema 4D I have the ability to switch between high and low poly models.

It took me a while to figure out how to model the helmet.  There were absolutely no tutorials out there to teach one how to do this.  And when I get the chance I'll make one for all interested, because I'm sure there will be people asking how to make a flight helmet.  I'll tell you this, it's just all trial and error and manipulation of points and polygons till you get it right.

I found some great references for the helmet and mask that I modeled.  I am modeling a Vietnam USAF era HGU-33/P helmet and associated MBU 5/P oxygen Mask.  I also modeled the HGU 26 helmet and MBU 12 mask.

Famous aviation artist, Lou Drendell has a great illustration of a Vietnam era fighter pilot.  You can see some of his work here: http://www.aviation-art.net/gallery_two.htm

I used Cinema 4D's "Zygote" default human for the base model.  His clothing was blue jeans and a white shirt, so I just colored them a flight suit green.  I manipulated the poly's so that he has long sleeves, and the gloves are really just his hands, but modified with the standard green/grey texture to match actual flight gloves.  I will be modeling a kind of high/low poly harness, straps, and G suit for the pilot too.

Everything is still a Work in Progress, so at the moment there is no ribbing on the oxygen hose, and I still need to add the straps that attach to the mask itself.  Also I'll add pockets and pouches - for the low-poly version I'll do all this within the texture and bumpmap.

Enjoy!

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Last edited by djackson on Sun Jun 03, 2007 1:15 pm, edited 1 time in total.
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Re: A-7D Corsair II Work-In-Progress

Postby pepper_airborne » Mon Jun 04, 2007 7:21 am

I think FSX supports bumpmaps, so may i recommend bumpmapping the oxygen hose :).

Looks great! Love it how the helmet came out!
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Re: A-7D Corsair II Work-In-Progress

Postby djackson » Mon Jun 04, 2007 9:49 am

Yeah this model showing is more high-poly than I would put in the flightsim model.  Like I said, I have two versions, a high and low poly.  I'll upload some shots of a lower poly version.  I just like the way the higher poly looks, hehe.  Yeah for the hose?  Most definitely bumpmapped.  :)
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Re: A-7D Corsair II Work-In-Progress

Postby Tweek » Mon Jun 04, 2007 1:30 pm

Looks lovely! May I ask how much of the external model is done, and if there are any more varients being worked on (as mentioned before - TA-7, etc)?
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Re: A-7D Corsair II Work-In-Progress

Postby pepper_airborne » Mon Jun 04, 2007 3:30 pm

You could also try making a extremely high poly model(dropping in NURBS? in C4D??) and then render a texture from that, i remember reading something about that on gamasutra, kinda like the Zbrush approach.
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Re: A-7D Corsair II Work-In-Progress

Postby djackson » Tue Jun 05, 2007 12:05 am

Looks lovely! May I ask how much of the external model is done, and if there are any more varients being worked on (as mentioned before - TA-7, etc)?


I've shifted gears on the external model.  The basic fuselage is done, I need to add the smaller surface details like antannae (sp) and transmitters and such.  Also I'm working on the landing gear as well.  I've already shaped the wings and tail and will be working on those soon too.  I wanted to get inside the pit just to keep myself from getting bored in one place.  ::)
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Re: A-7D Corsair II Work-In-Progress

Postby djackson » Tue Jun 05, 2007 12:07 am

Looks lovely! May I ask how much of the external model is done, and if there are any more varients being worked on (as mentioned before - TA-7, etc)?


I've shifted gears on the external model.  The basic fuselage is done, I need to add the smaller surface details like antannae (sp) and transmitters and such.  Also I'm working on the landing gear as well.  I've already shaped the wings and tail and will be working on those soon too.  I wanted to get inside the pit just to keep myself from getting bored in one place.  ::)



Yeah I actually have Zbrush, so I'm very interested to see if there's a way for me to do displacement mapping on the texturing.

This model will obviously have to be converted through 3ds Max, and I have a friend that will do that for me.
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Re: A-7D Corsair II Work-In-Progress

Postby pepper_airborne » Tue Jun 05, 2007 2:48 am

Yeah you can, but i dont know how unfortunately, il see if i can dig up something for you.

I think his explains how it works, but it doesnt give any direct instructions though..

http://www.zbrushcentral.com/zbc/showth ... p?t=008206
Last edited by pepper_airborne on Tue Jun 05, 2007 2:50 am, edited 1 time in total.
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Re: A-7D Corsair II Work-In-Progress

Postby G-Fire25 » Tue Jun 05, 2007 11:32 am

One of the best models I have ever seen. I signed up on your site but how do I beta test?
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Re: A-7D Corsair II Work-In-Progress

Postby djackson » Fri Jun 08, 2007 2:27 am

One of the best models I have ever seen. I signed up on your site but how do I beta test?


It's going to be a while for that actually.  "Gecko" is actually in charge of that, I'm just modeling and texturing.  We just made ourselves a place over at gameflood - http://www.gameflood.com/Workshop/Index ... jectID/548
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