Howdy! Just to let you all know, I haven't fallen off the face of the earth. ;)
Here is an update. I'm now working on the pilot. These screenshots are actually for the hi-poly figure. I have a low poly version specifically for MSFS. In Cinema 4D I have the ability to switch between high and low poly models.
It took me a while to figure out how to model the helmet. There were absolutely no tutorials out there to teach one how to do this. And when I get the chance I'll make one for all interested, because I'm sure there will be people asking how to make a flight helmet. I'll tell you this, it's just all trial and error and manipulation of points and polygons till you get it right.
I found some great references for the helmet and mask that I modeled. I am modeling a Vietnam USAF era HGU-33/P helmet and associated MBU 5/P oxygen Mask. I also modeled the HGU 26 helmet and MBU 12 mask.
Famous aviation artist, Lou Drendell has a great illustration of a Vietnam era fighter pilot. You can see some of his work here:
http://www.aviation-art.net/gallery_two.htmI used Cinema 4D's "Zygote" default human for the base model. His clothing was blue jeans and a white shirt, so I just colored them a flight suit green. I manipulated the poly's so that he has long sleeves, and the gloves are really just his hands, but modified with the standard green/grey texture to match actual flight gloves. I will be modeling a kind of high/low poly harness, straps, and G suit for the pilot too.
Everything is still a Work in Progress, so at the moment there is no ribbing on the oxygen hose, and I still need to add the straps that attach to the mask itself. Also I'll add pockets and pouches - for the low-poly version I'll do all this within the texture and bumpmap.
Enjoy!



