Very strange VC compilation..

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Very strange VC compilation..

Postby Brett_Henderson » Mon Oct 02, 2006 7:08 am

I'm trying my first VC (Piper Mojave, coming soon to website near you).. and have this odd problem.

After combining the main model and the VC model through "manage models" and compiling...  The VC model has all of it's animated parts kinda gathered at the center of the model.. It's like FSDS decides to group them.

The compiled model in FS9 looks/works fine.. but when I reopen the project.. click "manage models" and bring up the VC model for editing.. well.. it's pretty tough to edit a model that's been re-arranged by FSDS   ::)

Am I missing something obvious here ?
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Re: Very strange VC compilation..

Postby AuMaV » Mon Oct 02, 2006 7:34 am

Hi Brett
Im not sure why your combining models,or even how your doing it  you said"After combining the main model and the VC model through "manage models" I have no Idea why or how your doing this :)  
Just leave the models in their respective windows so long as the manage models has the correct tag for model type (main model and Aircraft vertual cockpit ) it will compile fine

I think the reason all the animated parts are in the center of the model is because of the part naming in the external model and the VC are combinig and the parent chiild relationship is being broken.By keeping the models in their own window (work space) will prevent this  
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Re: Very strange VC compilation..

Postby Brett_Henderson » Mon Oct 02, 2006 7:47 am

By combining them.. I meant adding them both via "manage models". They're both still in their own workspace (i.e. I have to use "manage models" to switch between them)..

I'm not going to lose too much sleep over this. The compiled model is just fine. It's no big deal to remove the re-arranged VC.. re-add the non-re-arrange VC after editing.

I'll just chalk it up to one of them MANY things you just accept   ;D
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Re: Very strange VC compilation..

Postby AuMaV » Mon Oct 02, 2006 8:51 am

Hmmm not sure what the problem is
when switching between windows use SHftM and/or CtrlM
its easier :)
When I compile a model from the VC model I will get a all animated parts to the center of screen when it compiles  (because it switchs to the main model before compiling and the sceen duznt have time to redraw itself) but normally a few seconds after the compile is finished it reverts back to normal maybe thats what your seeing?
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Re: Very strange VC compilation..

Postby Brett_Henderson » Mon Oct 02, 2006 9:37 am

You're probably right.. or I'm not explaining myself well.

If I went and opened up the project, right now; it starts with the main model in the work area.

If I then pull down "manage models" and select the VC model.. it switches to just that model in the work area.. BUT, with all the animated parts kinda grouped in the center.
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Re: Very strange VC compilation..

Postby AuMaV » Mon Oct 02, 2006 10:17 am

Hi
Ive never seen that before :)
I did once have a wierd one,what happened was I was in animation mode and exited fsds and it saved with all the animations extended,It compiled fine and worked ok in fs9 I fixed it by selecting each animated part,went into animation mode cycled through the keyframes,then saved. I have no idea what would cause all the animations to revert to 0,0,0 coords but still compile fine,Im sure somebody must have this happen and prob just a very simple ooops :D
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Last edited by AuMaV on Mon Oct 02, 2006 10:21 am, edited 1 time in total.
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Re: Very strange VC compilation..

Postby Brett_Henderson » Mon Oct 02, 2006 10:22 am

Thanks for trying to help me sort it out   :)

I'm not going to sweat it any longer..

Editing the VC outside of the main project isn't that big a deal at this point. As long as it keeps compiling accurately.. I'm just gonna play dumb and happy   :D
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Re: Very strange VC compilation..

Postby AuMaV » Mon Oct 02, 2006 10:27 am

Np sorry wasnt much help ...any chance of a screenie of the set up and prob? might help
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Re: Very strange VC compilation..

Postby Brett_Henderson » Mon Oct 02, 2006 11:47 am

For what it's worth... take a look..


Pre-compilation VC
Image

Post-compilation VC
Image

Main model
Image


What I
Last edited by Brett_Henderson on Mon Oct 02, 2006 11:57 am, edited 1 time in total.
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Re: Very strange VC compilation..

Postby AuMaV » Mon Oct 02, 2006 12:46 pm

Hi Again
So your saying that the first picture is what it looks like when you first load it into fsds3

2nd picture is what it looks like after you have compiled?

I noticed that the textures are also missing in the 2nd  so Im wonding if your system might be choaking on the the compile and having a slow time redrawing the scene

what happens if you hit shft M a few times after the compile ?
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Re: Very strange VC compilation..

Postby Brett_Henderson » Mon Oct 02, 2006 1:46 pm

I suppose system choking is a possibility:

Athlon64 3700 (o-clocked 20%)
1024MB  Corsair DDR3200
Nvidia 7800GT256

But I don't think so..

Now.. here's the weirdest thing of all (and you did mention it.. I just wasn't paying attention).. Even though shift+M is supposed to be just a short-cut.. as opposed to the pull-dowm(which even tells you shift+m is a short-cut).. it must DO something different.. because if I toggle models (shift+M) right after compiling (like you suggested).. all the parts stay put. But if I toggle the models via the pull-down, my problem happens again..

(I wonder how this shows up on the FSDS programmers flow-chart   :P  )

Thanks  SO much for your help. It's gonna save me a lot of time as I tweak the visual models..
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Re: Very strange VC compilation..

Postby AuMaV » Mon Oct 02, 2006 1:57 pm

Hehehe
Yep your right I just tried it here and all the child parts end up dead center and the textures vanish , Ive never in the 5 years of using fsds used the manage models except to resort them or rename them,not sure if its a featue or a bug :D Just use sfht M to move forward and ctrl M to move rearward through the models and dont do it again LOL
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Re: Very strange VC compilation..

Postby Felix/FFDS » Mon Oct 02, 2006 8:58 pm

You mean you can actually move between models using the menu?  Zounds!  I never heard of anyone doing that!
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Re: Very strange VC compilation..

Postby Jakemaster » Tue Oct 03, 2006 9:10 am

[quote]You mean you can actually move between models using the menu?
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Re: Very strange VC compilation..

Postby Brett_Henderson » Tue Oct 03, 2006 2:21 pm

Thanks  ;D ...

It's coming along nicely.. I'n into the final tweaks on the  model and dynamics.. Last hurdle is to get the VC panel and gauges worked out.

Can I avail you as a Beta Tester ?
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