by AuMaV » Thu Aug 03, 2006 10:01 pm
Hi Mate
here is the sections whilst small they are in the makemdl.doc file
LINE_ Lines are drawn instead of triangles.
ZBIAS_ A default z-bias is added to the polygons.
ZBIAS_## A z-bias of ## is added to the polygons.
DS_ Polygons are drawn double sided.
BRIGHT_ The material is bright (emits light).
LIGHT_BEACON A beacon point light is drawn, and the diffuse color is the light color.
LIGHT_STROBE A strobe point light is drawn, and the diffuse color is the light color
LIGHT_RECO A recognition point light is drawn, and the diffuse color is the light color
LIGHT_WING A wing point light is drawn, and the diffuse color is the light color.
LIGHT_LOGO A logo point light is drawn, and the diffuse color is the light color.
LIGHT_NAV A navigation point light is drawn, and the diffuse color is the light color.
LIGHT_TAXI A taxi spotlight is drawn, and the diffuse color is the light color.
LIGHT_LAND A landing spotlight is drawn, and the diffuse color is the light color.
Animate_VCRainMoving_16_20_
The physical geometry under the airspeed_effects_windshield node need a material name of animate_VCRainMoving_16_20_ and must mapped to texture VCRainMoving0000.bmp. The material needs to be at 0 percent opacity. See the Gmax_aircraft SDK for more details.
Animate_VCRainStopped_16_20_ The physical geometry under the airspeed_effects_windshield node need a material name of animate_VCRainStopped_16_20_ and must mapped to texture VCRainStopped0000.bmp. The material needs to be at 0 percent opacity. See the Gmax_aircraft SDK for more details.
Animate_ChainSegment_16_100_ The physical geometry under the engine0_turning node needs a material name of Animate_ChainSegment_16_100_ and must mapped to texture ChainSegment0000.bmp. See the Gmax_aircraft SDK for more details.
Texture Names
MakeMDL makes the following assumptions about texture names:
Last edited by
AuMaV on Thu Aug 03, 2006 10:07 pm, edited 1 time in total.