Project Hummer

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Project Hummer

Postby Katahu » Sat Jul 29, 2006 10:40 pm

Click Here

For all you off-roaders out there. 8)
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Re: Project Hummer

Postby Jakemaster » Sun Jul 30, 2006 8:34 pm

As long as you make a H1, Ill be happy.  I think the H2 and H3 are cheap knock-off Hummer impersonators >:(
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Re: Project Hummer

Postby Katahu » Sun Jul 30, 2006 11:12 pm

I managed to find the perfect source of information for my project.

www.hummer.com [so simple it makes me feel stupid after searching endless through the web]

This site is flash based but it provides all the specifications, interior and exterior images, and 3-view diagrams of all three versions of the Hummer. And on top of that, they have 360* views for the interior and exterior of all three as well.

I also found this site that will be perfect for figuring out the components of the all-terrain vehicle.

http://www.sewellhummer.com/index.cfm?a ... &Link=1670

And there is plenty more images out there. I think I made the right choice of modeling the Hummer. 8)
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Re: Project Hummer

Postby Mr.Mugel » Mon Jul 31, 2006 8:29 am

H1 ! ! !  ;D

That
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Re: Project Hummer

Postby Cobra » Mon Jul 31, 2006 12:55 pm

Sounds cool, im really not trying to criticize but just curious, why do you make cars for FS? I dont know if im alone here, but driving them does wear thin kinda fast(though i've never tried any of yours, i may be missing something...?) Wouldnt it be better to optimise you models (which look great btw ;)) for a game with a physics engine more suited to them??
Last edited by Cobra on Mon Jul 31, 2006 12:56 pm, edited 1 time in total.
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Re: Project Hummer

Postby BMan1113VR » Mon Jul 31, 2006 5:30 pm

Any interest in that challenge I posted in the other thread?


"I have a challenge for your next project. How about try your hand at a motorcycle? The dynamics should be fun to create with lean in and wheelies/stoppies. "

I don't think there have been any motorcycles since that Indian for fs2k2
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Re: Project Hummer

Postby Katahu » Mon Jul 31, 2006 7:45 pm

Any interest in that challenge I posted in the other thread?


I have interest in that as well. But I have too many interests and I gotta pick one. :P

Before I make the jump from cars to motorcycles, I want to make sure that I am prepared for the task. Project Hummer will be the ultimate test for me. If I can make it become the best car addon, then I will know that I am ready for the next challenge [motorcycles].
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Re: Project Hummer

Postby BMan1113VR » Tue Aug 01, 2006 7:28 pm


I have interest in that as well. But I have too many interests and I gotta pick one. :P

Before I make the jump from cars to motorcycles, I want to make sure that I am prepared for the task. Project Hummer will be the ultimate test for me. If I can make it become the best car addon, then I will know that I am ready for the next challenge [motorcycles].

seems logical. . .

I would think the visual model would be much easier (minus the rider, you said you hand trouble with humans). The real challenge would be the vehicle dynamics
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Re: Project Hummer

Postby Katahu » Tue Aug 01, 2006 9:11 pm

The real challenge would be the vehicle dynamics


That's what scared me the most. Especially when the current sim doesn't normally like two-wheelers that don't fly. But it could be fun. Like you said before, the joystick could be used to maintain balance while the rudder is used to turn the wheel.
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