Converting Max file to GMax?

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Converting Max file to GMax?

Postby jbvoges » Tue Apr 19, 2005 2:26 pm

Can anyone tell me if a converter/importer/exporter is available to take files from Max and use them in GMax?

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Re: Converting Max file to GMax?

Postby FSEdge » Tue Apr 19, 2005 2:49 pm

Export out of 3DMax to *.3ds. Gmax will import this file type.

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Re: Converting Max file to GMax?

Postby Felix/FFDS » Tue Apr 19, 2005 2:50 pm

If you're using Max, you can export as dxf or 3DS and import directly into gmax.

If you're using Max, however, you'd probably be better off exporting to a direct X file and using makemdl.exe

If you have a *.max file, but don't have MAX, then I thnk you're out of luck.
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Re: Converting Max file to GMax?

Postby jbvoges » Wed Apr 20, 2005 11:39 am

Sorry, I had meant moving from GMax to Max... which I don't think can be done.

... but, what's this about exporting straight from Max to makemdl? Are they compatible? Holding thumbs...

Thanks,
Bernard
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Re: Converting Max file to GMax?

Postby Felix/FFDS » Wed Apr 20, 2005 11:48 am

Sorry, I had meant moving from GMax to Max... which I don't think can be done.

... but, what's this about exporting straight from Max to makemdl? Are they compatible? Holding thumbs...

Thanks,
Bernard


Technically, it's a pain in the butt to do it.

What makemdl.exe does is take a direct x file passed on by Microsoft's gmax converter (the dle plugin) and converts that to the mdl file.

If you can export directly to a direct X file from MAX, you can run makemedl and open the x file saved from MAX.

You can export as an MD3 (Quake) model using one of the available plugins, and then, using a program like Deep Exploration (payware) change it to a 3DS or dxf file that MAX can use... etc.

OR use middleman.exe to capture and save the direct x file, and *I BELIEVE*  (although I'm not sure) that a direct x to max importer may exist.
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