Still Got Whitestar Problems

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Still Got Whitestar Problems

Postby matthew954 » Sun Apr 03, 2005 5:03 pm

Ok, in my previous post about my Whitestar was that The textures didn't show up in gmax.  Just a few moments ago i took a close look at the section I was texturing and found out that the flat portions were texturing as they were supposed to but, the rounded sections turned to a dark grey.  If anyone knows how I can fix this, I'll greatly appreciate the help.
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Re: Still Got Whitestar Problems

Postby Moach » Wed Apr 06, 2005 12:09 pm

how are you applying the textures to your parts?

a simple way is to simply drag and drop them from the material navigator list

*when you drag and drop a texture, make sure the part does not already have a material applyed to it, if so, use the material remover function in the tools section (warning - no undo)

then, depending on the shape of the part, the texture will look all weird, or even totally gray...

thats when the mapping part comes in :)

Gmax has some neat tutorials about mapping...
or you can look at http://www.freeflightdesign.com/tutorials.html for some more FS focused tutorials
there
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Re: Still Got Whitestar Problems

Postby matthew954 » Fri Apr 08, 2005 9:21 am

I did it as i always did in 3ds max 5.  I just selected the texture in the material editor and clicked on apply and show in viewport.
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Re: Still Got Whitestar Problems

Postby matthew954 » Fri Apr 08, 2005 9:22 am

Everything that has a flat surface is textured.  But the rounded pieces all show up grey.
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