Rusty with GMAX - what's an x file?

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Rusty with GMAX - what's an x file?

Postby microlight » Wed Mar 30, 2005 2:38 am

Hi all.

I'm re-learning what to do with GMAX, but I have an exporting problem. Got the FSModelExp.dle and makemdl.exe files in the 'plugins' folder which I seem to remember is right. However, there's an error message generated when makemdl runs that says 'invalid x file'.

SO as I'm not Mulder or Scully, can anyone tell me what an x file is, and how to create one from within GMAX? And what to do with it once I've got one?

Many thanks!
;)
User avatar
microlight
Major
Major
 
Posts: 2076
Joined: Mon Aug 19, 2002 6:24 pm
Location: Southern UK

Re: Rusty with GMAX - what's an x file?

Postby microlight » Wed Mar 30, 2005 3:11 am

Extra information: I get the 'x file' error if running makemdl by itself. If run from the 'export' option in GMAX, the export .dle file seems to be working (and I assume producing an intermediate 'x file'), but after the makemdl compiler fails, the log file says:

(Part fuselage) Found colocated vertices within triangle
   (-0.762563,12.633653, 1.272889)
   (-0.762899,12.635988, 1.270154)
   (-0.762760,12.633318, 1.272891).
Model units are 1024.00 units/meter
Error!
Error!

I changed the measurement units from default inches to meters - what difference does this make? Also, some of the tutorials indicate there might be a problem if there are too many vertices - could this be an issue?

Thanks again.
User avatar
microlight
Major
Major
 
Posts: 2076
Joined: Mon Aug 19, 2002 6:24 pm
Location: Southern UK

Re: Rusty with GMAX - what's an x file?

Postby crawl55 » Wed Mar 30, 2005 10:17 am

What you need to do is in the MakeMDL options....check all the ignore error boxes and de select the weld-verticies box...hope this helps
crawl55
Ground hog
Ground hog
 
Posts: 30
Joined: Thu Jan 20, 2005 6:54 pm

Re: Rusty with GMAX - what's an x file?

Postby FSEdge » Wed Mar 30, 2005 12:40 pm

[quote]Extra information: I get the 'x file' error if running makemdl by itself. If run from the 'export' option in GMAX, the export .dle file seems to be working (and I assume producing an intermediate 'x file'), but after the makemdl compiler fails, the log file says:

(Part fuselage) Found colocated vertices within triangle
Last edited by FSEdge on Wed Mar 30, 2005 12:40 pm, edited 1 time in total.
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas

Re: Rusty with GMAX - what's an x file?

Postby microlight » Thu Mar 31, 2005 5:23 pm

crawl55,

I tried to alter the makemdl options, but the program didn't save my changes, so next time GMAX used makemdl, if defaulted to the original settings. Any ideas?

Thanks.
User avatar
microlight
Major
Major
 
Posts: 2076
Joined: Mon Aug 19, 2002 6:24 pm
Location: Southern UK

Re: Rusty with GMAX - what's an x file?

Postby microlight » Thu Mar 31, 2005 5:23 pm

crawl55,

I tried to alter the makemdl options, but the program didn't save my changes, so next time GMAX used makemdl, if defaulted to the original settings. Any ideas?

Thanks.
User avatar
microlight
Major
Major
 
Posts: 2076
Joined: Mon Aug 19, 2002 6:24 pm
Location: Southern UK

Re: Rusty with GMAX - what's an x file?

Postby microlight » Thu Mar 31, 2005 5:24 pm

crawl55,

I tried to alter the makemdl options, but the program didn't save my changes, so next time GMAX used makemdl, if defaulted to the original settings. Any ideas?

Thanks.
User avatar
microlight
Major
Major
 
Posts: 2076
Joined: Mon Aug 19, 2002 6:24 pm
Location: Southern UK

Re: Rusty with GMAX - what's an x file?

Postby Sterk » Mon Apr 04, 2005 5:34 pm

By pressing a shortcut(dont actually remember wich one) you can access makemdl options from within gmax right after it's activated by Gmax but before it starts compiling.
Hey,anybody remembers?
Last edited by Sterk on Mon Apr 04, 2005 5:36 pm, edited 1 time in total.
Image
User avatar
Sterk
1st Lieutenant
1st Lieutenant
 
Posts: 316
Joined: Sun Oct 12, 2003 11:12 am

Re: Rusty with GMAX - what's an x file?

Postby FSEdge » Mon Apr 04, 2005 7:56 pm

By pressing a shortcut(dont actually remember wich one) you can access makemdl options from within gmax right after it's activated by Gmax but before it starts compiling.
Hey,anybody remembers?

Sorry, but there is no shortcut to halt MakeMDL. The only way to actually halt it to make configuration changes is to use Middleman in the export pipe.  Other than that your only other option would be to create a custom MakeMDL config file and set what you want in it prior to an export.

FSEdge
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas

Re: Rusty with GMAX - what's an x file?

Postby GWSimulations » Tue Apr 05, 2005 3:57 am

[quote]Extra information: I get the 'x file' error if running makemdl by itself. If run from the 'export' option in GMAX, the export .dle file seems to be working (and I assume producing an intermediate 'x file'), but after the makemdl compiler fails, the log file says:

(Part fuselage) Found colocated vertices within triangle
GW_Simulations
http://www.freewebtown.com/gwsimulations
Founder & President, Advanced UK Scenery Project (AUKSP)
http://www.ukscenerydesign.co.uk/auksp
Classic Aviation
http://classicaviation.12.forumer.com/index.php

*S
User avatar
GWSimulations
Captain
Captain
 
Posts: 719
Joined: Fri Dec 26, 2003 5:24 am
Location: UK

Re: Rusty with GMAX - what's an x file?

Postby microlight » Tue Apr 05, 2005 6:33 am

Told you I was rusty!

Solved the problem though - I downloaded MDL Commander (available at http://hometown.aol.de/_ht_a/docmoriart ... index.html) which sits in the GMAX-to-finished-.mdl production chain, and among other things (like writing the memory-stored 'x-file' to the hard drive) halts the process when the MakeMDL screen comes up. Then you can change the options and hey presto! Works perfectly.

Hope this helps somebody.

:)
User avatar
microlight
Major
Major
 
Posts: 2076
Joined: Mon Aug 19, 2002 6:24 pm
Location: Southern UK

Re: Rusty with GMAX - what's an x file?

Postby Sterk » Tue Apr 05, 2005 12:59 pm

FSEdge-I surely did it-I remember-just don remember how...And cant check it now cause no longer use Gmax,only 3DMax...
Image
User avatar
Sterk
1st Lieutenant
1st Lieutenant
 
Posts: 316
Joined: Sun Oct 12, 2003 11:12 am

Re: Rusty with GMAX - what's an x file?

Postby FSEdge » Tue Apr 05, 2005 1:34 pm

FSEdge-I surely did it-I remember-just don remember how...And cant check it now cause no longer use Gmax,only 3DMax...


Sorry but I am sticking by it's impossible to stop MakeMDL with a shortcut key from within Gmax.

The whole reason behind Chris File writing Middleman was to halt the export because there was no other way to do it. After Chris wrote Middleman Doc Moriarty added his utility into the mix for allowing the X file to be saved. Doc's original idea was to offer a way for scenery developers to allow end users more flexibility with the BGL files.

FSEdge
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 294 guests