by HH » Sun Apr 03, 2005 1:57 am
It's not so much what helps me -- it's your project.
Again, I'm not sure what you're formatting; I'm working on WW1 biplanes for CFS1 campaigns (the planes should easily render in FS98 and even CFS2), some of which were designed out of spec and some were not all so well textured. Someone who's really picky can even improve on mine, yet some of my retexturing makes a rendering so different that you'd question whether it was even based on the original, let alone a retexturing of it.
I spent some time researching old photographs to pick out details to apply to my texturing. For future use, I've started keeping copies of segments of textures (in a folder appropriately named "Textures") in a seperate location; when I see something similar, I have these to fall back on rather than redo an entire texture pixel by pixel (just some blending and darkening/lightening).
The jpg image you're linking to should assist you well enough for texturing accordingly (it's a bit dark -- it's a 'space' setting-- but, if you have a graphics program, it can be lightened).
You say the Bluestar is basically like your Whitestar; as per my previous post, can you recolor your Whitestar? Although sizing & shaping is in your basic modelling, texturing details are an after fact (but a MAJOR part of the 'realism').