splines

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splines

Postby timewaster » Mon Mar 21, 2005 5:45 pm

hello i need a little help with my plane. This is a simple question maybe.... Well i need to now if you crete a circle spline does it create all the vertices in the cerve anyway?Are they invisable? If this just a bent line????
i need to now this for shape merging my windows
thx for any help ::)
Last edited by timewaster on Mon Mar 21, 2005 5:47 pm, edited 1 time in total.
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Re: splines

Postby Felix/FFDS » Mon Mar 21, 2005 6:37 pm

I'm going to assume that you're gonig t use shape merge to create an opening, instead of  a boolean cut.  

From what I've seen, a shape merge makes for a "cleaner" mesh.

Typically, I'll create my closed spline in the shape I want (door, etc)  If I'm doing a door with a window in it (such as if making an opening on a GA aircrfaft, I'll create the two splines and attach one to the other (they don't have to "touch" so I do the shape  merging in one go.

Remember, that splines are one sided !  just because you have the spline on, say, the right side of the plane, it doesn't mean that the "shadow" falls there.  If it doesn't work the way you want, mirror the spline.
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Re: splines

Postby timewaster » Mon Mar 21, 2005 7:42 pm

yes that is exactly what im doing :D but i need to now does it add vertices. If not ill make the windows
round but if so ill make then sqaure eg reducing polys.
the reason i need to now this is because my vc will be crazy.
Last edited by timewaster on Mon Mar 21, 2005 7:44 pm, edited 1 time in total.
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Re: splines

Postby Felix/FFDS » Mon Mar 21, 2005 11:45 pm

Yes, the vertices are created.
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Re: splines

Postby timewaster » Tue Mar 22, 2005 5:30 pm

thx man for the awnser you rilly helped me out :D
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