That is very true.
It takes months to complete an addon for the FS and CFS series. Many of us have to look into books, do a google search, look at pics, use barely-sufficient 3-view images, etc.
Look at my projects. I never drove a Porsche nor a Ferrari, but I am doing my best to make sure that they at least move around like a car. Problem is though, FS uses props and jet engines to deliver the thrust. FS never uses the tires to deliver the thrust. So, you can imagine the predicament that I am in right now.
Flight sims can only acheive a certain amount of realism.
Here is a summary of mine on the many sims that exist out there.
FS series: It's game engine calculates the values, which the user punches in, so that the visual flight models behaive according to the values [ex: wingspan, weight, engine specs, etc.]
Its drawbacks: The game engine's accuracy may be good enough for those who never flew a real plane, but it's not good enough for bigger uses [like testing out future real-life models]. This brings me to the next sim.
Bright sides: At least it's fun.

X-Plane series: Its game engine uses the visual models physical design [along with blade element theory] to calculate behavior in the skies.
Its drawbacks: It may be accurate enough for government work, but the system requirements are somewhat demanding than FS.
Bright sides: As long as you don't use a laptop to operate X-Plane, you're ok.

Orbiter Space Flight Simulator [OSFS] v 050116: It uses complex orbital mechanics to determine not only the behavior of the spaceships, but also the behavior of the planets and moons as well.
Its drawbacks: Making an addon for this sim requires a lot more knowledge than you might imagine. You even have to create your own modules if you want your addons to be extra special.
Bright side: At least there are a significant number of skilled OSFS fans out there that can help you.
However, this is just my opinion. You might think otherwise.