sorry if this is posted in the FAQ, but from what i saw its not
anyway, how do i convert a file from .gmax to .mdl?
sorry if this is posted in the FAQ, but from what i saw its not
anyway, how do i convert a file from .gmax to .mdl?
I downloaded an open-sourced version of the Bell 407 by Alan Devins over at Hovercontrol and made some changes. Every time I tried to export, I got errors saying "MSXML Error. config files won't be read" (pops up twice in succession), and then the MakeMDL exe program pops up and then it gives another error message. The message there reads:
Running model
Running model
Start! (C:\Program Files\FS2004SDK\MakeMDL_SDK\Bell407)
Loading X C:\Program Files\FS2004SDK\MakeMDL_SDK\Bell407...
ERROR: Invalid X file: C:\Program Files\FS2004SDK\MakeMDL_SDK\Bell407.
Error!
Error!
Running Cockpits
Start! (C:\gmax\gamepacks\fs2004\test407_interior)
Loading X C:\gmax\gamepacks\fs2004\test407_interior...
Processing...
(Part Shape02) Found colocated vertices within triangle
(-0.234130, 0.097090,-0.058163)
(-0.233909, 0.045163,-0.058166)
(-0.234812, 0.097090,-0.058162).
(Part Shape02) Found colocated vertices within triangle
(-0.226632, 0.125692, 0.010698)
(-0.225973, 0.125694, 0.010643)
(-0.234127, 0.125678,-0.032025).
(Part Shape02) Found colocated vertices within triangle
(-0.234127, 0.125678,-0.032025)
(-0.234809, 0.125678,-0.032024)
(-0.226632, 0.125692, 0.010698).
(Part Shape02) Found colocated vertices within triangle
(-0.234809, 0.125678,-0.032024)
(-0.234127, 0.125678,-0.032025)
(-0.234128, 0.121363,-0.039223).
(Part Shape02) Found colocated vertices within triangle
(-0.234128, 0.121363,-0.039223)
(-0.234810, 0.121363,-0.039222)
(-0.234809, 0.125678,-0.032024).
(Part Shape02) Found colocated vertices within triangle
(-0.234810, 0.121363,-0.039222)
(-0.234128, 0.121363,-0.039223)
(-0.234129, 0.115783,-0.046041).
(Part Shape02) Found colocated vertices within triangle
(-0.234129, 0.115783,-0.046041)
(-0.234811, 0.115783,-0.046040)
(-0.234810, 0.121363,-0.039222).
(Part Shape02) Found colocated vertices within triangle
(-0.234811, 0.115783,-0.046040)
(-0.234129, 0.115783,-0.046041)
(-0.234130, 0.107650,-0.052481).
(Part Shape02) Found colocated vertices within triangle
(-0.234130, 0.107650,-0.052481)
(-0.234812, 0.107650,-0.052480)
(-0.234811, 0.115783,-0.046040).
(Part Shape02) Found colocated vertices within triangle
(-0.234812, 0.107650,-0.052480)
(-0.234130, 0.107650,-0.052481)
(-0.234130, 0.097090,-0.058163).
(Part Shape02) Found colocated vertices within triangle
(-0.234130, 0.097090,-0.058163)
(-0.234812, 0.097090,-0.058162)
(-0.234812, 0.107650,-0.052480).
(Part Fuse_exterior01) Found colocated vertices within triangle
(-3.522017, 1.494319,-0.215817)
(-3.488321, 1.479289,-0.221739)
(-3.488324, 1.479307,-0.220889).
(Part Fuse_exterior01) Found colocated vertices within triangle
(-3.488324, 1.479307,-0.220889)
(-3.488321, 1.479289,-0.221739)
(-3.486315, 1.475868,-0.221155).
(Part Fuse_exterior01) Found colocated vertices within triangle
(-2.693154, 1.479307,-0.220889)
(-2.693156, 1.479289,-0.221739)
(-2.659662, 1.493980,-0.229402).
(Part Fuse_exterior01) Found colocated vertices within triangle
(-2.695162, 1.475866,-0.221154)
(-2.693156, 1.479289,-0.221739)
(-2.693154, 1.479307,-0.220889).
Model units are 1024.00 units/meter
eyepoint: (0.000000,0.000000,0.000000)
Sorting alpha polys by distance to eye...
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Done!
Running model
Start! (C:\gmax\gamepacks\fs2004\test407)
Loading X C:\gmax\gamepacks\fs2004\test407...
ERROR: Invalid X file: C:\gmax\gamepacks\fs2004\test407.
Error!
Error!
I used to get that other error message. My problem was that Gmax wasn't exporting the models into the right folder. The only thing I can think of is you check that Gmax is exporting your model into the "meshes" folder. Just go to the "Customize" tool bar and select "Configure paths." Choose the General Tab and choose export from the list, then a button will appear on the right side of the window ("Modify") click it and then find the "meshes" folder in the Gmax directory.
Hope this helps
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