Help with Gmax

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Help with Gmax

Postby hsvfan » Wed Nov 10, 2004 4:41 am

Hi all,

I m having a small problem that I hope some one can help me with. I want to select different parts of the aircraft, and then use select by material Id, so I can apply textures .
Image
I start by selecting the left side of the fuselage then, hiding the polygons that I don
Last edited by hsvfan on Wed Nov 10, 2004 4:47 am, edited 1 time in total.
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Re: Help with Gmax

Postby Lionel_Goh » Wed Nov 10, 2004 5:05 am

first thing I sugest you do is apply a mesh select modifier. Then start selecting.

Secondly, set ur material opacity to 100%.. its a lot easier that way.

okay.. in smooth + highlights mode, check whether the polygons are in their correct colour (the material ID leaves different colours.)
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Re: Help with Gmax

Postby FSEdge » Wed Nov 10, 2004 10:28 pm

Hey Rhys,

If you can give me a day or so, I will create a video showing how to properly use Material IDs and Multi Materials so you can map an object. I can't count the number of emails I've received asking for this one. ;)

FSEdge
Last edited by FSEdge on Wed Nov 10, 2004 10:30 pm, edited 1 time in total.
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Re: Help with Gmax

Postby hsvfan » Thu Nov 11, 2004 1:13 am

Thanks edge
I do very much appreciate the help you have given me now and in the past and  future.Look forward to your vid, keep safe

Cheers
Rhys
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Re: Help with Gmax

Postby Felix/FFDS » Thu Nov 11, 2004 7:23 am

Hey Rhys,

If you can give me a day or so, I will create a video showing how to properly use Material IDs and Multi Materials so you can map an object. I can't count the number of emails I've received asking for this one. ;)

FSEdge


With or without cartoon shorts?
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Re: Help with Gmax

Postby FSEdge » Thu Nov 11, 2004 11:32 am


With or without cartoon shorts?


Nope, no cartoon shorts. I've used up all my colored pencils and need to order more.

How about paint by numbers instead?  ::)

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