Combined control surfaces

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Combined control surfaces

Postby ajver » Wed Jul 21, 2004 10:16 am

I am building an A-10A Thunderbolt II but have a problem with the combined aileron/air brakes.  Can somebody please provide me with instructions to achieve this.  Thank you
ajver
2nd Lieutenant
2nd Lieutenant
 
Posts: 224
Joined: Sun Jun 09, 2002 9:59 am

Re: Combined control surfaces

Postby FSEdge » Wed Jul 21, 2004 10:26 am

Send me an email and I'll send you a source file with an aileron/air brakes set I did for a project a while back. I detail what I did in the return.

FSEdge
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas

Re: Combined control surfaces

Postby ajver » Wed Jul 21, 2004 1:54 pm

Thanks FSEdge.  I suppose I could have done that if I had your e-mail address.
ajver
2nd Lieutenant
2nd Lieutenant
 
Posts: 224
Joined: Sun Jun 09, 2002 9:59 am

Re: Combined control surfaces

Postby Felix/FFDS » Wed Jul 21, 2004 2:45 pm

[quote]Thanks FSEdge.
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL

Re: Combined control surfaces

Postby FSEdge » Wed Jul 21, 2004 5:38 pm

Thanks FSEdge.  I suppose I could have done that if I had your e-mail address.


The reason I didn't post my email address publicly is to keep email bots from finding it. Sorry if that upset you.

The first image shows the aileron/speed break in it's closed position on a variable geometry wing.
Image


The aileron itself is simply a cylinder named per FS naming conventions for left aileron.
Image


The outer surfaces of the speed breaks were cut from the wing and cloned thus allowing for the removal of the wing
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas

Re: Combined control surfaces

Postby ajver » Thu Jul 22, 2004 1:45 am

Thanks again FSEdge.  Iget the impression that you are working with GMax.  I should have mentioned that I am using FSDS V2.
ajver
2nd Lieutenant
2nd Lieutenant
 
Posts: 224
Joined: Sun Jun 09, 2002 9:59 am

Re: Combined control surfaces

Postby FSEdge » Thu Jul 22, 2004 2:34 am

Your impression would be correct about the work being done in Gmax. Surely, FSDS would have the same ability for this kind of job too?

FSEdge
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas

Re: Combined control surfaces

Postby ajver » Thu Jul 22, 2004 3:54 am

You are right FSEdge.  FSDS does have the same ability, but I am uncertain about which part must be the parent of which other part.
ajver
2nd Lieutenant
2nd Lieutenant
 
Posts: 224
Joined: Sun Jun 09, 2002 9:59 am

Re: Combined control surfaces

Postby Felix/FFDS » Thu Jul 22, 2004 5:44 am

The part names and hierarchies are the same.  FS key frame animations are workable tags are dictated by the simulation and not the modelling program.  
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL

Re: Combined control surfaces

Postby Travis » Fri Jul 23, 2004 8:56 pm

Nice fighter, FsEdge!  That (if I'm not mistaken) is the aircraft from the Skyfox game from Nintendo.  Pretty cool . . . 8)
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Combined control surfaces

Postby FSEdge » Sat Jul 24, 2004 12:19 am

That (if I'm not mistaken) is the aircraft from the Skyfox game from Nintendo.

You would be correct Ender. Thanks for the comment. I didn
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas

Re: Combined control surfaces

Postby Travis » Sat Jul 24, 2004 3:55 am

It looks like an extremely complicated texturing project, as the multiple pieces each would need a separate texture.  Maybe if I had a little more time on my hands . . . [sigh]
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Combined control surfaces

Postby FSEdge » Sat Jul 24, 2004 2:15 pm

It looks like an extremely complicated texturing project, as the multiple pieces each would need a separate texture.


No, there is only need for one texture. The way I use UVW modifiers allows me to cram just about everything into one *.bmp and I still have a ton of room left if it's ever needed.
Image


FSEdge
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas

Re: Combined control surfaces

Postby Felix/FFDS » Sat Jul 24, 2004 6:47 pm

FSEdge - Excellent piece of texturing, and one more reason why your texturing tutorials should be on a gmaxer's "must read"

As an aside, if a quick MDL/FS model is compiled with the assigned texture, this would be a good model to texture with FS Repaint, where you can see the 3D rendered model and your changes as you make them (with the default editor)
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL

Re: Combined control surfaces

Postby FSEdge » Sun Jul 25, 2004 12:34 pm

Hi Felix,

Where can I find this FS Repaint? I haven't seen it before. Is it a rendering package for MDL files, and does it offer painting abilities like PS or PSP?

FSEdge
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas

Next

Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 440 guests