Exporting to MDL

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Exporting to MDL

Postby Trumpet_Rhapsody » Tue Jul 13, 2004 8:07 pm

Hi I'm trying to make an aircraft that is the Starship Enterprise. I found a free nice looking 3ds Max model on the internet and converted it to GMAX. I've installed the Make Model SDK but it doesn't work. It always locks up when i try to use the export module in GMAX. Can someone PLEASE help me with this?

I'll include a screenshot just to catch people's intrest:
Image
Last edited by Trumpet_Rhapsody on Tue Jul 13, 2004 10:07 pm, edited 1 time in total.
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Re: Exporting to MDL

Postby Wing Nut » Tue Jul 13, 2004 11:22 pm

Nice.  Where did you find that at?  :)  As for your problem, are you using the FS2004 gamepack for Gmax?
[img]http://www.simviation.com/phpupload/uploads/1440377488.jpg[/img]
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Re: Exporting to MDL

Postby Trumpet_Rhapsody » Tue Jul 13, 2004 11:39 pm

-Thanks.
-Man I just did a bunch of searching for 3ds Max models, since there are so many more of those than GMAX models floating around, modified it to how I liked it, and used a converter I searched for to make it a GMAX file.
-Yes, I'm using the 2004 gamepack for Gmax. Or at least I'm pretty sure I am, Its was in the SDK list at microsoft.com.
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Re: Exporting to MDL

Postby Felix/FFDS » Wed Jul 14, 2004 9:38 am

Have you checked the error log?  Look in the directory where the MDL would have been set, and open it up.  It should have a name like .log, and it's a text file you can open in Notepad.
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Re: Exporting to MDL

Postby FSEdge » Wed Jul 14, 2004 10:43 am

It always locks up when i try to use the export module in GMAX


If the face/poly count is high enough exports can take up to 30 minutes depending on your system specs and how much overhead you are running at the time of an export. Often times you will see in the windows Task Manager that Gmax is not responding. Just leave it alone and eventually the export will finish.

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Re: Exporting to MDL

Postby Ambassador » Wed Jul 14, 2004 11:33 am

[quote]Where did you find that at?
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Re: Exporting to MDL

Postby Trumpet_Rhapsody » Wed Jul 14, 2004 1:14 pm

Yeah a bunch of errors came up. It said there were alot of Corrogated Points or something. Basically there were too many verticies. It was too complex of a model. I switched to a watered down version of the first enterprise and these are the errors:
[sup]Processing...
Model units are 1024.00 units/meter
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Done!
WARNING: radius is too big for crash data
Generate crash tree 1 (16248 bytes)
Assembling: C:\Documents and Settings\Chris Jackson\My Documents\3ds Max\Enterprise NCC-1701.azm
C:\Documents and Settings\Chris Jackson\My Documents\3ds Max\Enterprise NCC-1701_0.asm(29) : error A2008: syntax error : NCC_1701_top
C:\Documents and Settings\Chris Jackson\My Documents\3ds Max\Enterprise NCC-1701_0.asm(2039) : error A2008: syntax error : NCC_1701_NonAlpha
C:\Documents and Settings\Chris Jackson\My Documents\3ds Max\Enterprise NCC-1701_0.asm(2043) : error A2008: syntax error : NCC_1701_skip_1
C:\Documents and Settings\Chris Jackson\My Documents\3ds Max\Enterprise NCC-1701_0.asm(2048) : error A2008: syntax error : NCC_1701_MasterScale_1
C:\Documents and Settings\Chris Jackson\My Documents\3ds Max\Enterprise NCC-1701_0.asm(4163) : error A2008: syntax error : NCC_1701
C:\Documents and Settings\Chris Jackson\My Documents\3ds Max\Enterprise NCC-1701_0.asm(2041) : error A2206: missing operator in expression
IFMSK(4): Macro Called From
Last edited by Trumpet_Rhapsody on Wed Jul 14, 2004 1:18 pm, edited 1 time in total.
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