by Milton » Wed Jul 07, 2004 7:02 pm
Textures:
The textures assigned to the material names of course must be named the same in the texture folder and as _t.
The _t alpha should be around 210-230 RGB for reflectivitity.
Light Maps:
The _L can be as small as 16X16, can be 8 bit or in the case of a self illumination map, a DXT3.
The near black primary is an additive value to the _t primary textures colors to provide highlites at night.
If the alpha channel is used, black is associated with the Nav lite switch, white for the Panel lites switch.
Have you checked your export options, HasReflectrmap, HasLightMap?
Milton
Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)