 by Moach » Thu Jul 01, 2004 8:43 pm
by Moach » Thu Jul 01, 2004 8:43 pm 
			
			THe highly suggested method is to create a plane with the same dimensions as your iamge, and map the image to the texutre.
that is true
gmax has a way of distorting the image size so it fits the viewport. can you imagine the extent of the damage that would cause on your project?:P
happened to me 
 
  
  
 
you should take a look at the gmax tutorials, specially the one about textures to learn how to add your image to a plane 

Last edited by 
Moach on Thu Jul 01, 2004 8:45 pm, edited 1 time in total.
					
				
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