Sorry ,I should have said I am using gmax.
Cheers
The basic process (of coding the gauges in the panel.cfg) is the same.
MODELLING the vc is now easier in gmax (with the FS9 gamepack)
Create two dummy nodes tagged "exterior" and "interior" (CAUTION - ENSURE THAT THE PIVOT POINTS OF THE DUMMY NODES ARE PROPERLY ALIGNED)
Link ALL parts of your exterior model (that which will be seen in the outside view) to the exterior dummy;
Link ALL parts of your VC/interior model (those that will be seen in the VC view) to the interior dummy;
Compile (a little bit of reverent invocation to the modelling gods will help here) and expect to see the VC in fightsim.