You've created a concativity that FSDS doesn't like to display well. It (normally) appears all right in the sim.
HOWEVER, my preference, if you don't need the part structured, would be to:
1 add two points to the top and bottom and move them/snap to vertex at the pink points indicated.
2 delete the top and bottom polygons, and
3 rebuild the top polygons again. Create the triangle polys as shown (red and light pink) with the correct orientation, and then the larger polygons.
