Me? A tutorial? I think many out there are more qualified than I for that one. Perhaps after I have a few planes under my belt. I think the main problem with most tutorials out there now are that it's hard to remember where the little epiphanies occured. You get so used to something, that you forget how you banged your head on the desk for a week trying to figure it out.
The only two things I can think of right now (after a four hour session on this) is that the basic object that every part is formed from in FSDS 2 is the tube. From that, you can extrude any shape you want. Every shape I have used so far, including the trim, is tubes. The other is learn how to clone parts, then make a slightly smaller clone of the fuselage to cover holes left by deleting points to cut out the cockpit.
Good luck Scott, and if there's anything I can do to help you with this, I will. I prefer to follow the example set by Felix and others here, and help those who have not discovered the same things I have yet...
