Hello, again.
Using FSDS2, trying to animate a cargo door here is what I have done.
1) I have created a door for cargo.
2) I have it named door_cargo
3) Keyframe 0 set as closed, 100 set as open.
Should work right? Using E+2-4 in FS9 has no affect. If I name the door as door_passenger it (the animation) works fine.
Am I missing anything else. I've been having great success with my animations so far, so I may be overlooking operator error.
Thanks for your time,
Joe