by Firestriker » Sat Mar 20, 2004 2:36 am
There are two ways to handle counter-rotating-props.
1.) In the models source file, rotate one of the props pivot point 180 degrees.
2.) In the aircraft.cfg file:
[propeller]
thrust_scalar=1.0
bla...bla...bla
rotation= -1,1 //Engine 1,2,3,... Rotation direction. 1 = CW, -1 = CCW
As far as your light goes it is the name of the MATERIAL that is important, NOT the name of the part. Only one poly is required for any "point of light" lights. Landing and taxi lights require two, one is a control object and the other is the light source poly and is linked to the control part. If you are relying on fx files for your lighting they must be set up properly in the aircraft.cfg file so check the stock aircraft to see how those are done.
Lou
Last edited by
Firestriker on Sat Mar 20, 2004 2:46 am, edited 1 time in total.