Reflective texture probleme 2 !

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Reflective texture probleme 2 !

Postby Woodylepic » Sat Mar 20, 2004 12:53 am

Hi
i have solve my reflective texture but now i have a new probleme in night my texture desapear completly  ???

i have set has reflect map and has night map on ?

it is possible that "has night map"  was the trouble ?
There is a 100pixle wide, and 10kb large, size limits on Avatars.

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Re: Reflective texture probleme 2 !

Postby Woodylepic » Sat Mar 20, 2004 1:48 am

Have find the trouble  ::)
has night map was the guilty  ;D thank anyway !
There is a 100pixle wide, and 10kb large, size limits on Avatars.

Thank you for doing your part to make this a better place for all who visit by observing these guidelines. :)
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Re: Reflective texture probleme 2 !

Postby Firestriker » Sat Mar 20, 2004 2:02 am

Night maps _LM.bmp are for scenery items. You should use the HasLightMap for aircraft. The texture file name should be the same as the _T.bmp, but _L.bmp replacing the T with L. It can be assigned to objects in the material editor via the Self-Illumination button.

Image

The alpha channel is a simple mask of pure black (RGB 0,0,0) and white (RGB 255,255,255). It is applied when  the landing lights are off.

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