speculars in cfs2 how to?

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speculars in cfs2 how to?

Postby Prowler1111 » Tue Mar 16, 2004 9:33 pm

Gents:
Is it possible to design dynamic shine with gmax 1.2, middleman 1.3, model commander, ,for cfs2?
i
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Re: speculars in cfs2 how to?

Postby Felix/FFDS » Tue Mar 16, 2004 9:52 pm

I do beleive that CFS2 doesn't support that much eye candy.
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Re: speculars in cfs2 how to?

Postby AuMaV » Wed Mar 17, 2004 10:56 am

Hi
Cfs2 duz support dynamic shine :)  but not reflective textures,as for how to do it in Gmax If I can remember I think there was some sort of hex editing need to be done (this may not be the case with the latest ver gmax ect)
Have a look here http://www.isoliti4gatti.com/shine.htm
for a tut,if still no luck pop into simouthouse and search for message's by D_Bolt he will be able to help more
Regards
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