i know this is rather newbish... but i have to ask
how do you animate the flaps?
do you just move and rotate them or is there a smarter way?
i'm asking because i found it to be very hard to simply rotate the flaps... everytime i spin it i have to compensate for the dihedral and the wing sweep
i don't know if maybe gmax has some sort of function that allows you to rotate an object around it's relative axis... instead of the absolute XYZ ones
(altering the pivot point doesn't seem to have any effect on how the objects are handled in gmax.)
i might be way off here, but it would be a lot easier to animate my flaps if there were an easier way to rotate an angled part.
tnx in advance
Moach